MLA
Winkler, Shenlei E. "Opening the Content Pipeline for OpenSim-Based Virtual Worlds." Digital Rights Management: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2013, pp. 1030-1042. https://doi.org/10.4018/978-1-4666-2136-7.ch051
APA
Winkler, S. E. (2013). Opening the Content Pipeline for OpenSim-Based Virtual Worlds. In I. Management Association (Ed.), Digital Rights Management: Concepts, Methodologies, Tools, and Applications (pp. 1030-1042). IGI Global. https://doi.org/10.4018/978-1-4666-2136-7.ch051
Chicago
Winkler, Shenlei E. "Opening the Content Pipeline for OpenSim-Based Virtual Worlds." In Digital Rights Management: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 1030-1042. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-2136-7.ch051
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