MLA
Gomes, Tiago, and Ana A. Carvalho. "The Pedagogical Potential of MMOG: An Exploratory Study Including Four Games and their Players1." Computer Games as Educational and Management Tools: Uses and Approaches, edited by Maria Manuela Cruz-Cunha, et al., IGI Global, 2011, pp. 103-121. https://doi.org/10.4018/978-1-60960-569-8.ch007
APA
Gomes, T. & Carvalho, A. A. (2011). The Pedagogical Potential of MMOG: An Exploratory Study Including Four Games and their Players1. In M. Cruz-Cunha, V. Varvalho, & P. Tavares (Eds.), Computer Games as Educational and Management Tools: Uses and Approaches (pp. 103-121). IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-60960-569-8.ch007
Chicago
Gomes, Tiago, and Ana A. Carvalho. "The Pedagogical Potential of MMOG: An Exploratory Study Including Four Games and their Players1." In Computer Games as Educational and Management Tools: Uses and Approaches, edited by Maria Manuela Cruz-Cunha, Vitor Hugo Varvalho, and Paula Tavares, 103-121. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-569-8.ch007
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