MLA
Göbel, Stefan and Florian Mehm. "Personalized, Adaptive Digital Educational Games using Narrative Game-Based Learning Objects." Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare, edited by Klaus Bredl and Wolfgang Bösche, IGI Global, 2013, pp. 74-84. http://doi:10.4018/978-1-4666-3673-6.ch005
APA
Göbel, S., & Mehm, F. (2013). Personalized, Adaptive Digital Educational Games using Narrative Game-Based Learning Objects. In Bredl, K., & Bösche, W. (Ed.), Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare (pp. 74-84). IGI Global. http://doi:10.4018/978-1-4666-3673-6.ch005
Chicago
Göbel, Stefan, and Florian Mehm. "Personalized, Adaptive Digital Educational Games using Narrative Game-Based Learning Objects." In Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare. edited by Klaus Bredl , and Wolfgang Bösche, 74-84. Hershey, PA: IGI Global, 2013. http://doi:10.4018/978-1-4666-3673-6.ch005
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