Pervasive Computing in Sport

Pervasive Computing in Sport

Hristo Novatchkov (University of Vienna, Austria) and Arnold Baca (University of Vienna, Austria)
Copyright: © 2015 |Pages: 10
DOI: 10.4018/978-1-4666-5888-2.ch680
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Main Focus Of The Article

The goal of the article is to point out the implication of pervasive computing for sport and sport science and to demonstrate some of the most important developments. The paper gives an overview of typical implementations and fields of application regarding the use of ubiquitous computing equipment. The realization of recent developments such as a mobile coaching framework (Baca et al., 2010), aiming at the instant support of athletes and coaches during the training process, analysis systems based on positional data or computerized decision making tools will serve as typical examples in practice. Finally, the limitations and requirements as well as a couple of recommendations and future research perspectives are discussed.

Key Terms in this Chapter

Long Term Evolution (LTE): Wireless communication standard with higher data transfer rates belonging to 4G.

Pervasive Computing in Sport: Application of pervasive computing techniques in sport (science).

Artificial Intelligence (AI): Computer-based creation of intelligence on the basis of sophisticated agents.

ANT+: A sensor network protocol designed for sport purposes.

Smart Clothing: Sensing cloth that acts intelligently.

Pervasive/Ubiquitous Computing: Current trend of information processing towards small, interconnected and intelligent objects and activities.

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