MLA
Badreldin, Omar M., et al. "Playing to Win: A Case Study of Gamified Digital Transformation in the News Industry." Interdisciplinary Studies on Digital Transformation and Innovation: Business, Education, and Medical Approaches, edited by Ahmed Gomaa Radwan, et al., IGI Global, 2025, pp. 31-66. https://doi.org/10.4018/979-8-3373-1132-6.ch002
APA
Badreldin, O. M., Adris, A. M., & Labib, H. (2025). Playing to Win: A Case Study of Gamified Digital Transformation in the News Industry. In A. Radwan, S. Abd-El-Hafiz, I. Abdel Halim, Y. Liu, & M. Qiu (Eds.), Interdisciplinary Studies on Digital Transformation and Innovation: Business, Education, and Medical Approaches (pp. 31-66). IGI Global Scientific Publishing. https://doi.org/10.4018/979-8-3373-1132-6.ch002
Chicago
Badreldin, Omar M., Alaa-Eldin M. Adris, and Heba Labib. "Playing to Win: A Case Study of Gamified Digital Transformation in the News Industry." In Interdisciplinary Studies on Digital Transformation and Innovation: Business, Education, and Medical Approaches, edited by Ahmed Gomaa Radwan, et al., 31-66. Hershey, PA: IGI Global, 2025. https://doi.org/10.4018/979-8-3373-1132-6.ch002
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