Preliminary Analysis of Using Games in Problem Based Learning in Learning Mathematics

Preliminary Analysis of Using Games in Problem Based Learning in Learning Mathematics

Zareena Bt Rosli (Universiti Teknikal Malaysia Melaka, Malaysia) and Faaizah Shahbodin (Universiti Teknikal Malaysia Melaka, Malaysia)
DOI: 10.4018/978-1-4666-0936-5.ch013
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The growing awareness of mathematic competency in education and careers has been as an important agenda among parents and students nowadays. Thus, teaching mathematic effectively is a challenge to educators in schools and higher institution. The combination of Problem Based Learning method and game in mathematic environment can be synchronizing to help students mastering mathematic knowledge heuristically. The objective of this paper is to highlight the literature review and the preliminary analysis done in the early phase of the research of Using Game in Problem Based Learning in Learning Mathematic. The paper also discusses the research framework that is divided into 3 parts; control mode, development, and testing.
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3. Games Technology In Problem Based Learning

The robust of PBL in education cannot be denied. Thus, comes the challenge of creating and integrating educational technologies that to enhance PBL environment. Kennedy, Kennedy, and Eizenberg (2001) concluded that if designed appropriately, educational technologies could complement and support the PBL environment.

With the entry of technology into the classroom, the teaching of mathematics is changed. According to Ugurel and Morali (2010), with creativity, passion, and resources available to teachers, they are able to implement various techniques and strategies in the classroom to make learning more meaningful and interesting to students.

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