Problem-Solving Style, Problem Complexity and Knowledge Generation: How Product Development Teams Learn When They Carry on Innovation

Problem-Solving Style, Problem Complexity and Knowledge Generation: How Product Development Teams Learn When They Carry on Innovation

Corrado lo Storto (University of Naples Federico II, Italy)
DOI: 10.4018/978-1-60960-783-8.ch511
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A large body of literature clearly distinguishes between creativity, innovation, and learning and knowledge generation at the organizational level. While creativity is more associated to the generation of new concepts and the exploration of new ideas, innovation is associated to the conversion and implementation of the ideas into tangible products and processes, and learning to the adoption of new knowledge and behaviors within the organization (Cook, 1998; Craft, 2005; Oldham and Cummings, 1996). However, these processes are strongly interconnected and it is usually difficult to separate them (Brennan and Dooley, 2005; McAdam and McClelland, 2002a). Creativity is often considered the front end of the innovation process, while learning is the output of innovation (Amabile, 1983; Majaro, 1988; McAdam and McClelland, 2002b). When people carry on innovation, they manifest their creativity when they are able to find new solutions to old problems or identify new problems to solve (Treffinger and Isaksen, 1992). In the same time, knowledge and learning are critical inputs of the creative process, and vice versa, creativity is a form of knowledge creation. Urabe (1988, p. 3) describes innovation as a “never one-time phenomenon, but a long and cumulative process of a great number of organizational decision-making process, ranging from the phase of generation of a new idea to its implementation phase”, and recent models of the innovation process emphasize how it is often a chaotic, iterative and interactive and not easily planned process in which several people, teams, organizations and institutions work together to search, refine, recycle, nurture information and knowledge to solve problems, generate new ideas and develop products and processes (Kline and Rosenberg, 1986; Chesbrough, 2004; Cheng and Van de Ven, 1996; Van de Ven, Polley, Garud and Venkataraman, 1999). According to Argyris and Schon (1978, p. 3) organizational learning is:”[...] a process in which members of an organization detect an error or anomaly and correct it by restructuring organizational theory of action, embedding the results of their inquiry in organizational maps and images”. Thus learning is affected by the organization capabilities, practices and behaviors adopted to search, process, interpret and transfer information during technical problem-solving. An important source of learning – particularly in small organizations – is creative technical problem-solving that teams and individuals carry on during the innovative activity. This technical problem-solving usually proceeds randomly, without any planned or deliberated choice, but individuals conceptualize problems only when drawbacks occur and do not make any attempt to anticipate and prevent problems carrying on institutional R&D. Moreover, it is not rare that solving complex technical problems requires that people have to deal with problems of management.

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