Procedures for Creating Quality Imagery for E-Learning

Procedures for Creating Quality Imagery for E-Learning

Shalin Hai-Jew (Kansas State University, USA)
DOI: 10.4018/978-1-60566-972-4.ch007
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Abstract

What features describe a quality digital image for e-learning? From concept to actualization, what steps will likely lead to more effective results? This chapter examines the various aspects of successful digital imagery in various e-learning contexts, and it includes strategies for how to identify quality objectives and to execute to achieve these. This includes ideas on how to make the digital imagery for more identifiable, transferable and usable as a visual object in a digital repository.
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Chapter Objectives

  • Introduce a 12-step procedure for creating quality imagery for e-learning

  • Highlight where raw digital imagery may be collected for processing

  • Explore ways to make digital imagery for re-usability (through identifiability, transferability, portability, and usability)

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A 12-Step Procedure For Creating Quality Imagery For E-Learning

Needs Assessment and Environmental Scan

  • Step 1: Defining the Project Scope; Evaluating Extant Resources, and Conducting a Gaps Analysis

  • Step 2: Assessing the Learning Objectives and Learning Situation; Understanding Learners and their Learning Needs

  • Step 3: Evaluating the Techno

Project Management

  • Step 4: Building a Team, a Budget and a Schedule

Setting Standards for Quality

  • Step 5: Setting Ethical, Pedagogical, Cultural, Domain, Aesthetic, and Technological Stylebook Standards

Development and Production Work

  • Step 6: The Collection of Rich, Raw Materials

  • Step 7: Intellectual Property Negotiations, Arrangements and Documentation

  • Step 8: Creating the Learning Images

  • Step 9: Accessibility Mitigations

Assessment and Revision

  • Step 10: Alpha and Beta Testing; Revision, Editing and Metadata Labeling

Launch and Future Planning

  • Step 11: Deployment for Learning and Archival

  • Step 12: Planning for Updates

    Figure 1.

    A 12-step procedure for creating quality imagery for e-learning (Hai-Jew, 2009)

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