Representing Music as Work in Progress

Representing Music as Work in Progress

Gerard Roma (Universitat Pompeu Fabra, Spain) and Perfecto Herrera (Universitat Pompeu Fabra, Spain)
DOI: 10.4018/978-1-4666-6042-7.ch057
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Abstract

In this chapter, the authors discuss an approach to music representation that supports collaborative composition given current practices based on digital audio. A music work is represented as a directed graph that encodes sequences and layers of sound samples. The authors discuss graph grammars as a general framework for this representation. From a grammar perspective, they analyze the use of XML for storing production rules, music structures, and references to audio files. The authors describe an example implementation of this approach.
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Introduction

The widespread adoption of Internet access has raised great expectations with respect to music creation. On one hand, networks extend the possibilities for collaborative composition using computer-based tools by allowing intermediate objects to be shared. On the other, these tools can be accessed by a larger audience, and designed to be used by people with little or no musical training.

The recent focus on media sharing by Internet users is reinforcing such expectations. The habit of sharing multimedia objects has facilitated an explosion in the culture of creative repurposement and recombination. Specifically in the case of sound recordings, there is a long tradition in sharing files for creative reutilization. Content in sites such as freesound.org, soundsnap.com, or sampleswap.org is typically downloaded to be reused in music and multimedia products. This trend in the use of sound samples can be seen as an expression of an audio culture (Cox & Warner, 2004), influenced by a number of aesthetic traditions that have exploited the specific constraints of sound recordings, such as Musique Concrète, Plunderphonics, soundscape composition and acoustic ecology, or Hip Hop. The wide use of digital technologies has thus allowed using digital audio as matter for musical discourse, in a way that can no longer be represented using traditional music notation. Since understanding sound files is now part of the standard computer literacy, this kind of discourse can now be used as a means for expression by many computer users without the need of formal music training. As computers keep invading different areas of music production, sound files have become prevalent as a way to represent musical events. Samplers and sample-based synthesizers are among the most commonly used tools, offering simplicity and realism over other types of synthesis. On the other hand, most music is at some point edited in some sort of audio sequencer or multi-track editor as an organized ensemble of sound files.

Some tools have appeared that attempt to relate the use of audio sequencers with the explosion of social networking and social media. Companies such as SoundCloud (http://www.ableton.com), currently offer a collaboration feature based on progressive uploading and downloading of audio clips.

While these movements toward the use of network servers for storing audio are promoting greater degrees of collaboration, current tools and their interfaces are still focused on single user operation, in many cases under the influence of classic western music notation. Currently, popular programs do little to represent deep music structure, especially for practices based on digital audio manipulation. Moreover, most music is stored in proprietary formats and cannot be moved from one program to another.

The difficulties of understanding music, and especially musical structure, when using sound recordings were largely explained in Schaeffer's Traité des Objets Musicaux (Schaeffer, 1966). Given the impossibility to describe the practices that magnetic tapes made possible from the established music theory, Schaeffer frequently borrowed concepts from the linguistic theories of Saussure and Jackobson (an analysis of the relationships between music and language in the Traité can be found in Chion [1983]). In the 1970s, pioneers of computer music like Curtis Roads and Otto Laske proposed the adaptation of formal grammars to the practice of composing music with sound objects. While the use of grammars has been established in fields such as computational musicology, the early use of grammars for sample-base music composition provides a ground for current needs with respect to collaborative recombination of shared media.

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