Science Animation and Students' Attitudes

Science Animation and Students' Attitudes

Sivasankar Arumugam (Sri Venkateswara College of Education, India) and Nancy Nirmala (Christ the King Matric Higher Secondary School, India)
Copyright: © 2018 |Pages: 17
DOI: 10.4018/978-1-5225-2255-3.ch227
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Introduction

Teaching is a kind of social engineering that does not deal with lifeless machines and hard wares; it cultivates tender minds into brave hearts that in turn with brimming confidence is going to build the society. In this endeavour every student is important, every detail present in each topic is essential and every batch of students is precious. The digital transformations that are taking place in educational arena had opened newer avenues for the teachers, learners, administrators and researchers in the form of animation. Animation in its own virtue along with enthusiasm of digital native learners had grown leaps and bounds. The need for animation in third world countries seems to be pinning as teacher- pupil ratio is alarmingly high when comparing with many of the Western counterparts and majority of the education machinery is examination ridden. When the teacher has to run behind the content and ensure zero failure it becomes imperative to teach science with animation. And the metamorphosis that animation could take as per the projection of experts is very promising. This study makes an experimental approach with science animation in secondary school classes and its impact through achievement and attitude.

Meaning of Animation

Etymologically animation has got Latin origin animatio from animare which means the condition of being alive or giving life. Rapid display of images, pictures or frames is called as animation. The technique of capturing successive frames of pictures or positions of toys or models that create an illusion of movement while the movie is shown as a sequence gives life to animation. In other words a collection of static images joined together and shown consecutively so that they appear to move is called as animation.

Evolution of Animation

Animation’s origin can be tracked right from 1824 with the wide usage of thaumatrope that was largely given credit to John Aryton of Paris. Since then the field of animation had experienced various meaningful adaptations and thereby can be classified into three wide verticals namely (i) Traditional animation, (ii) Stop frame animation and (iii) computer animation (2D and 3D). Traditional animation includes Thaumatrope, Phenakistocope, Zoetrope, Flip book, and Praxinoscope.

Figure 1.

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Thaumatrope

In early 19th century, Thaumatrope was very popular. Etymologically Thaumatrope has got Greek origin Thauma meaning marvel and tropos meaning turning. Two pieces of string with two different pictures on each side, like as a tiger and a cage, is attached to a small disk. Twirling of strings quickly between the fingers seems to combine into a single image. This is due to persistence of vision, the physiological phenomenon that ensures imagery rests in the eyes and brain for a small fraction of a second even after the vision is blocked or the object is removed.

Phenakistoscope

Phenakistoscope was the earliest animating device invented simultaneously by Joseph Plateau of Belgium and Simon Von Stampfer of Austria in the year 1831.In Greek Phenakezein means to deceive or to cheat. It composed of a disk with series of images pasted or drawn on radii of the disk at different distance from the centre. The Phenakistoscope would be placed in front of a mirror and rotated. While the phenakistoscope rotates, a viewer can look through the slits at the reflection of the drawings that are visible like a flash when a slot passes by the viewer's eye and ensures the illusion of animation.

Key Terms in this Chapter

Effectiveness of Animation: Remarkable achievement of learners by the impact of animation.

Psycho-Pedagogy: Educating the learners through the principles of psychology.

Visual Transformation: Change of visual frames in any video.

Computer animation: The images or objects that are created using computer software subjected to animation.

Attitude: The state of mind about anything or anybody.

History of Animation: The growth and development took place in the field of animation.

Animation: Latin word ‘animatio’ that means the condition of being alive or giving life. AU48: Reference appears to be out of alphabetical order. Please check

Science Animation: Animation clippings that are used to explain science concepts.

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