MLA
Fromme, Johannes, et al. "(Self-) Educational Effects of Computer Gaming Cultures." Gaming and Simulations: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, IGI Global, 2011, pp. 1251-1269. https://doi.org/10.4018/978-1-60960-195-9.ch501
APA
Fromme, J., Jörissen, B., & Unger, A. (2011). (Self-) Educational Effects of Computer Gaming Cultures. In I. Management Association (Ed.), Gaming and Simulations: Concepts, Methodologies, Tools and Applications (pp. 1251-1269). IGI Global. https://doi.org/10.4018/978-1-60960-195-9.ch501
Chicago
Fromme, Johannes, Benjamin Jörissen, and Alexander Unger. "(Self-) Educational Effects of Computer Gaming Cultures." In Gaming and Simulations: Concepts, Methodologies, Tools and Applications, edited by Information Resources Management Association, 1251-1269. Hershey, PA: IGI Global, 2011. https://doi.org/10.4018/978-1-60960-195-9.ch501
Export Reference