Socialisation of Gamification

Socialisation of Gamification

DOI: 10.4018/978-1-5225-2981-1.ch001


This chapter offers an introduction to using gaming technology as a learning tool to improve retention, engagement, and motivation for the learner. We will be exploring how social/community elements are having a direct impact on enhancing positive practices through motivation techniques to challenging the learner's competence through pushing their individual abilities without them getting frustrated all the time.
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This section provides a critical introduction to social gaming elements, team-work, gaming mechanics, non-gaming environments and pursuing learning activities. In practical terms, the background section focuses on providing an explanation of current approaches used to support gamification elements within a social/community context. Again, clearly there is a large amount of work currently taking place into this area but there is no single solution which provides one solution that is tailored to all.

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