Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce

Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce

Francisco V. Cipolla-Ficarra (ALAIPO – AINCI, Spain and Italy)
DOI: 10.4018/978-1-4666-4490-8.ch001
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Abstract

In the current work the bidirectional relationships exisitng between education, culture, entertainment, and trade are presented. A state-of-the-art of the main components is made through of the rhetoric questions. One resorts to rhetorics as a communicative technique to detect not only the keys of the present but also the new horizon for the new technologies of information and interactive communication, whether it is in the immediate future or long term. Finally, in the set of rhetoric questions, some analyze knowledge and/or experiences over two decades in the field of computer science and the interactive multimedia systems in some cities of the Mediterranean in the European continent.
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Duality Between Theory And Practice

The current biunivocal duality should be constant and balanced in the sciences related to the new technologies inside the context of the ICTs (information and communication technologies). However, the balance is broken out of financial or commercial reasons which make that everything that turns around computer science must be profitable in the least possible time, including education. An education which does not take into consideration whether it is public, private or mixed.

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