Standards in Asynchronous E-Learning Systems

Standards in Asynchronous E-Learning Systems

Sergio Gutiérrez (University Carlos III of Madrid, Spain), Abelardo Pardo (University Carlos III of Madrid, Spain) and Carlos Delgado Kloos (University Carlos III of Madrid, Spain)
Copyright: © 2008 |Pages: 7
DOI: 10.4018/978-1-59140-993-9.ch080
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E-learning has evolved very rapidly in recent years, from a first stage in which a set of documents were simply made available to the students in an electronic platform, to current tools that integrate not only academic but also administrative aspects in educational institutions. Today, learning is possible virtually anywhere, anytime and new scenarios are possible thanks to the technological support available. The so-called “learning management systems” (LMS) or “learning content management systems” (LCMS) now must handle aspects ranging from tuition fees to personalized pedagogical approaches or collaborative activities.

Key Terms in this Chapter

Asynchronous E-Learning: A computer-assisted learning experience in which interaction takes place at different instances of time.

Runtime Environment: Description of a virtual machine which allows the execution of all tasks related with an e-learning application.

Metadata: In the e-learning context, the set of data describing a resource.

Interoperability: Ability of e-learning systems to exchange data and resources transparently to the user.

Application Profile: The description of how a set of data elements from different namespaces are combined together to support a particular e-learning application.

Learning Management System: A platform that provides an online learning environment for students and that allows the management of classes, group interaction, documents, administrative aspects, etc.

Learning Object: Any entity, digital or non-digital, which can be used, re-used, or referenced during technology-supported learning.

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