MLA
Fung, Pang Ka, et al. "Students' Experiential Motives and Intention to Play Online Games." Handbook of Research on Leveraging Consumer Psychology for Effective Customer Engagement, edited by Norazah Mohd Suki, IGI Global, 2017, pp. 245-258. https://doi.org/10.4018/978-1-5225-0746-8.ch016
APA
Fung, P. K., Shee, T. H., Sankaran, T. A., Nagarajan, R. A., Choo, M. C., & Ali, A. B. (2017). Students' Experiential Motives and Intention to Play Online Games. In N. Suki (Ed.), Handbook of Research on Leveraging Consumer Psychology for Effective Customer Engagement (pp. 245-258). IGI Global. https://doi.org/10.4018/978-1-5225-0746-8.ch016
Chicago
Fung, Pang Ka, et al. "Students' Experiential Motives and Intention to Play Online Games." In Handbook of Research on Leveraging Consumer Psychology for Effective Customer Engagement, edited by Norazah Mohd Suki, 245-258. Hershey, PA: IGI Global, 2017. https://doi.org/10.4018/978-1-5225-0746-8.ch016
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