Sustainable Cities With Gamification: How Gamification Can Help Improve Citizen Health and Reduce the Carbon Footprint

Sustainable Cities With Gamification: How Gamification Can Help Improve Citizen Health and Reduce the Carbon Footprint

DOI: 10.4018/978-1-6684-6924-8.ch010
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Abstract

This chapter talks about multi-dimensional sustainability by emphasizing the importance of people-participation through behavioral change and persuasive design via gamification technology to bring about a change for good. It describes the criticality of a sustainability performance information platform that brings together all the aspects of a sustainable cities, social, economic, and environmental qualities through intelligent management and operations. This chapter is an attempt for a framework that will lead to greater collaborative efforts towards more intelligent, sustainable cities with improved citizen health.

Key Terms in this Chapter

Anthropocene: The evidence as well as extent of human action that has impacted the environment and the planet’s natural ecosystems.

Enterprise Energy Management System: The entire gamut of data-collection devices and an AI-based system in the building that secures data for predictive and preventive analysis.

Data disaggregation: The separation of large compilations of data into smaller units.

Gamification: The use of game design elements within non-game contexts.

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