MLA
Bijlani, Vinod Anand. "Sustainable Cities With Gamification: How Gamification Can Help Improve Citizen Health and Reduce the Carbon Footprint." Intersecting Health, Livability, and Human Behavior in Urban Environments, edited by Roberto Alonso González-Lezcano, IGI Global, 2023, pp. 205-226. https://doi.org/10.4018/978-1-6684-6924-8.ch010
APA
Bijlani, V. A. (2023). Sustainable Cities With Gamification: How Gamification Can Help Improve Citizen Health and Reduce the Carbon Footprint. In R. González-Lezcano (Ed.), Intersecting Health, Livability, and Human Behavior in Urban Environments (pp. 205-226). IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-6684-6924-8.ch010
Chicago
Bijlani, Vinod Anand. "Sustainable Cities With Gamification: How Gamification Can Help Improve Citizen Health and Reduce the Carbon Footprint." In Intersecting Health, Livability, and Human Behavior in Urban Environments, edited by Roberto Alonso González-Lezcano, 205-226. Hershey, PA: IGI Global, 2023. https://doi.org/10.4018/978-1-6684-6924-8.ch010
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