Teaching Group Decision Making Skills to Emergency Managers via Digital Games

Teaching Group Decision Making Skills to Emergency Managers via Digital Games

Conor Linehan (University of Lincoln, UK), Shaun Lawson (University of Lincoln, UK), Mark Doughty (University of Lincoln, UK), Ben Kirman (University of Lincoln, UK), Nina Haferkamp (University of Muenster, Germany), Nicole C. Krämer (University of Duisburg-Essen, Germany), Massimiliano Schembri (University of Naples & Institute of Cognitive Sciences and Technologies (ISTC-CNR), Italy) and Maria Luisa Nigrelli (University of Naples & Institute of Cognitive Sciences and Technologies (ISTC-CNR), Italy)
DOI: 10.4018/978-1-4666-4707-7.ch032
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Abstract

This chapter discusses how a focus on establishing the appropriate learning outcomes of an educational programme, and creatively incorporating these learning outcomes within the design of a game, can lead to the development of a useful educational game. Specifically, it demonstrates the process involved in generating game design criteria from a multi-disciplinary literature review. The design of a game that has been developed as part of a project to train emergency managers in group decision making and communications skills is presented, along with some initial evaluations of that game design. It appears that the game presented can function as a valid practical element of a programme for the training of group decision making and communication skills with emergency management personnel.
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Background

In the following section we detail the challenges faced by any project that intends to teach useful group decision making skills to emergency managers. We discuss the state of the art in training those personnel, both via traditional and technology-enhanced methods.

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