The ASPIRE Program: Using Game-Based Learning to Reach Massive Audiences

The ASPIRE Program: Using Game-Based Learning to Reach Massive Audiences

Peter Christiansen (University of Utah, USA)
Copyright: © 2014 |Pages: 16
DOI: 10.4018/978-1-4666-6206-3.ch011
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Abstract

The ASPIRE Program is a science outreach program that was designed with the goal of teaching basic physics and math to middle school students and encouraging them to take an early interest in science. Our main tool in achieving this goal is a series of online games and activities that are designed to supplement classroom learning. The use of videogames as a teaching tool has enabled ASPIRE to reach thousands of students per day, while maintaining an average staff of only two or three employees. Although the games themselves are online, much of the success of ASPIRE can be attributed to connections with educators made through more traditional outreach activities. These connections serve as both a source of feedback for improving pro-learning behavioral effects in players and as a means of raising awareness for the games themselves.

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