The Impact on Literacy Instruction Using a Technology Platform: Applications for Preservice and Inservice Teachers

The Impact on Literacy Instruction Using a Technology Platform: Applications for Preservice and Inservice Teachers

Rene Lynn Sawatsky
DOI: 10.4018/978-1-7998-8725-6.ch008
OnDemand:
(Individual Chapters)
Available
$37.50
No Current Special Offers
TOTAL SAVINGS: $37.50

Abstract

Preservice teachers live in a unique world today with the blending of traditional instructional materials for literacy and a variety of high-tech learning technologies present in every 21st century classroom. In the current landscape, teachers are required to learn a variety of technology programs, to know their benefits, and to seamlessly implement them alongside the many pedagogies for maintaining a classroom. This includes teaching a variety of learning strategies and balancing blended online vs. in-person classrooms. This heavy responsibility is compounded by the problem facing many literacy educators today (i.e., how best to instruct within a technology platform and continue to motivate learners to read and to monitor their own use of literacy strategies for comprehension). This chapter outlines a study and subsequent findings of the impact of computer technology for reading strategies instruction with pre-adolescents and its impact for preservice teacher education programs.
Chapter Preview
Top

Introduction

Preservice teachers live in a unique world today with the blending of traditional instructional materials for literacy and the variety of high-tech learning technologies present in most 21st century classrooms (Bitter & Pearson, 2002). With the inclusion of these new learning modalities, preservice teachers are now in need of clear and concise research-based instruction for how best to utilize these technologies in a meaningful way (Eutsler & Long, 2021). While these digital natives come with a plethora of technology skills imbedded into their every day lives, their knowledge, confidence and abilities for tying together content with technology applications is limited (Beetham & Sharpe, 2013). Both practical skills and habits are impacted by the influx of technology into the modern classroom. Teachers need to be able to respond positively and confidently if they are to utilize these new technologies and engage with students in a meaningful way in the classroom (Beetham & Sharpe, 2013).

In the current landscape, teachers are required to learn a variety of technology programs, to know their benefits and to seamlessly implement them alongside the many pedagogies for maintaining a classroom (Bitter & Pearson, 2002). There is a need, therefore, for preservice teachers to be experts in blending content with technology, due in part to the fact that “…digital tools have played and continue to play in the theory and practice of 21st century learning” (Mirra & Garcia, 2021, p.487). This includes teaching a variety of traditional and technological learning strategies and sometimes balancing blended online vs. in-person classrooms.

This heavy responsibility is compounded by the problem specifically facing many literacy educators today, i.e., how best to instruct within a technology platform and continue to motivate learners to read and to monitor their own use of literacy strategies for comprehension. To partially combat this problem, preservice programs need to incorporate technology pedagogy into their coursework, where the practice is repetitive and the technology is blended with content in a practical way (Ellaway, 2013). This allows for the technology to work alongside the traditional instruction in a way that is meaningful and relevant to the 21st century student and gives the 21st century preservice teacher the tools for implementing technology and content-based instruction cohesively.

To operate effectively in the classroom, preservice teachers need training in technology skills to better implement them into lesson plans. When preparation programs give explicit instruction in technology pedagogy, preservice teacher beliefs can be changed. As they are encouraged to import technology, preservice teachers see the effect of such an importation, and note a change in their own personal perceptions about the technology in the classroom (Rehmat & Bailey, 2014). Other factors affecting preservice teachers include self-efficacy, a perceived usefulness of the technology being utilized and teachers’ intentions vs. actual practice of technology use. These factors are improved upon when technology training is incorporated into preservice instruction. A broad program of technology training has been shown to improve self-efficacy, increase intention to use technology and increase feelings of ease of use and usefulness of the technology when imbedded within the curriculum (Joo, Park & Lim, 2018). “It is important that teacher education programs focus their efforts on improving perceived usefulness, student learning/expectations, and self-efficacy to facilitate transfer of intensions into actions (Sadaf, Newby & Ertmer, 2016, p.55).

This chapter describes two case studies that outline the effect of teacher perceptions, attitudes and modeling on student response and student engagement with technology. From these cases, lessons regarding teachers’ preparedness for technology connections to the content can be gleaned. Given that there is a current disconnect with intention and implementation in both preservice and in-service teachers (Sadaf, et al., 2016), insight can be gained from noting how these cases morphed from reluctance and lack of self-efficacy with the technology implementation to positivity and belief in its usefulness with student successes as an end result. The teacher and the training are, after all, the determining factors when implementing the technology successfully to create engaging experiences with content between students and peers (Sadaf, et al., 2016).

Key Terms in this Chapter

Technology Pedagogy: For the purposes of this chapter, this term is defined as the incorporation of the pedagogies for teaching with online resources and programming.

Multi-Layered Strategy Instruction: Multi-layered strategy instruction refers to layering the strategies onto one piece of literature concurrently. While it is not possible to cognitively accomplish multiple reading strategies at one time, we can have students look at them in layers at concurrently in order to gain a full picture from a variety of different strategy viewpoints, i.e., looking at author’s purpose and text structure simultaneously gives us a broader scope of the author’s intent than just looking at an author’s purpose as a singleton.

Explicit Strategy Instruction: Explicit instruction refers to the direct teaching of the cognitive reading strategies within the context of explanation, modeling and metacognitive thinking strategies for interpreting and comprehending the text.

Pre-Adolescent: While a variety of definitions exist for this term, for the purpose of this study, pre-adolescent refers to the age bracket of 8-12 years, the age range of typical third and fifth grade students.

21st Century Learner: This refers to a student under the age of 25 who is considered a digital native and has been school age within the last 20 years. The 21st century learners need to understand how to command the digital and informational world. This requires skills necessary to exist on the global scene. These include the ability to work within multiple modalities and the ability to analyze and synthesize the wealth of information available at their fingertips. A 21st century learner is focused on authenticity in the learning environment and is adept at incorporating a variety of skills including critical thinking, problem solving and collaborative work.

Self-Regulation: The idea of self-regulation speaks to the ownership and individual implementation of a reading strategy.

Technology Platform: For the purposes of this study, this term to refers to any online instructional programming for literacy, regardless of the type or format of the program. This was to distinguish it from online readers or gaming formats, which are also prevalent in technology literature.

Complete Chapter List

Search this Book:
Reset