The Methodological Context in Higher Education

The Methodological Context in Higher Education

María-Mercedes Rojas-de-Gracia, Pilar Alarcón-Urbistondo
DOI: 10.4018/978-1-7998-6967-2.ch002
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Abstract

Given the limited number of documents addressing methodological context in higher education with a rigorous approach, this chapter comprises a document drawn up in order to clarify methodological concepts. It emphasizes the importance of the teaching-learning process and the significance of placing the student at the center of all actions. The educator's mission changes from being a mere transmitter of information to being a conductor and organizer of the learning situation. To achieve this, several methods must be combined, requiring a balance between the theoretical and practical classes. Likewise, they can be benefited by carrying out complementary activities. This combination is intended to face the great challenges of higher education in the 21st century, which are driven by changes in the way students learn. The emergence of technologies means that the protagonist in the collective construction of knowledge is the student, responding to their digital and participatory demands.
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Background

Reflections as to the teaching-learning process are not new. Morin (2000) refers to Montaigne's humanistic reflection, stressing that a well-ordered mind was better than a very full mind, since a well-trained mind can organize knowledge, thereby avoiding the sterile accumulation of knowledge. Following on from this, García-Peñalvo (2008) asserts that a teacher's task does not comprise transferring to their students all that it might be felt they should know, simply through the fact of telling them. It is much more practical to teach them to want and be able to continue learning after they leave the classrooms that they have shared with their educator. This has come to be known as “learning to learn”. It is increasingly important in such a changing world, where technologies have significant presence and knowledge rapidly becomes obsolete and needs to be constantly refreshed. What matters now is not so much to possess particular information, but to have acquired the ability to discover and know where to find such information.

In this context, the proposals of the learning system called 4C are suitable. This system is based on the postulates of P21 (www.p21.org), which is an organization made up of the United States Department of Education, various institutions linked to technology and a series of private individuals. Its objective is to foster a dialogue about the skills that every 21st century student should have: critical thinking, communication, collaboration and creativity. These skills are perfectly compatible with the characteristics of Gen Z, to which most of the current students of higher education belong. In fact, they learn more effectively if they are given the autonomy to solve problems and find solutions through trial and error. Their experience with video games has enabled them to solve problems before they can move to the next level. They need to feel that they have options to choose from, which makes them more thoughtful and independent learners than other generations (Rothman, 2016). On the other hand, their experience with social networks means that they are continuously co-creating and they are experts “transmedia creators” (Gil-Quintana, 2016).

Through such a concept of the educational process, the mission entrusted to the educator changes, shifting to a great extent from being a mere transmitter of information, to being a conductor and organizer of the learning situation. In this new paradigm, the concept of learning therefore involves both assimilating and reconstructing knowledge, and acquiring and using skills, as well as developing attitudes. As a result, when the objectives to be achieved in a teaching program are set out, consideration must be given to the following spheres:

  • Cognitive domain: This includes those objectives that, once they are attained, allow the student to reproduce what they have previously learned.

  • Psychomotor domain: Objectives here are connected with habits, abilities and skills.

  • Affective domain: Linked to those ideas connected with attitudes, interests and ideals.

Key Terms in this Chapter

Collaboration: Characteristic that allows the student to learn through joint or teamwork.

Communication: Ability of the student to understand, synthesize and transmit effectively the large volume of information available today.

Creativity: Student's ability to find solutions to problems in an original and genuine way.

Critical Thinking: Student ability that consists of questioning concepts and statements through a process of reflection.

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