Toward External and Internal Practices of Narrative Generation

Toward External and Internal Practices of Narrative Generation

DOI: 10.4018/978-1-5225-9943-2.ch004
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Abstract

From relationships to the level of multiple narrative structures, the geinō information system (GIS) described in the previous chapter corresponds to a social-level narrative generation mechanism beyond the narrative generation as a simple substance or as something including many narrative generation as a simple substance. From a wider viewpoint here, as an overview, this chapter attempts to discuss the future of the narrative generation systems. In this chapter, the author discusses the topic from two directions: external narrative generation and internal narrative generation. The “external” is the outer world beyond the “I” and ordinarily refers to a society or societies. Conversely, the “internal” is equal to the world inside the “I.” Therefore, although the practice of narrative generation toward the outer direction ordinarily indicates the social development of narrative generation, the practice of narrative generation toward the internal is equal to the direction of narrative generation study for drawing “I” in any style.
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Introduction

The Geinō Information System (GIS) explained in Chapter 2 corresponds to the narrative generation mechanism at the social level over narrative generation as a simple mechanism, which contains several or many simple narrative generation mechanisms in relation with the level of multiple narrative structures. Therefore, the consideration of social narrative generation was partially discussed previously. In this chapter, the author would like to discuss a future vision of the narrative generation system study by the author. This future vision is not limited merely to a social direction. Rather, it has two directions: “external narrative generation” and “internal narrative direction.” These are placed as the practice of narrative generation. Therefore, this chapter discusses the “external practices of narrative generation” and the “internal practices of narrative generation.” The “external” is the outside world beyond this “I” and is ordinarily a society; conversely, the “internal” means the inside world for me. Therefore, although practices of narrative generation toward the outside mean narrative generation in the ordinary sense, practices of narrative generation toward the inside are related to the direction for describing this “I” by various methods.

In BACKGROUND, the author introduces Takaaki Yoshimoto (1924-2012), who was a poet, critic, and philosopher, with special consideratiosn of Yoshimoto’s concept of “communal illusion” (Yoshimoto, 1968a) and his identification of three types of illusions—personal illusion, pair illusion, and communal illusion—which will direct the future development of the author’s narrative generation study. As another background, the author describes a unique literary genre called “watakushi shōsetsu (I-novel),” which was introduced and practiced in modern Japanese literature. This discussion is related to the plan of “watakushi monogatari” that appears in the last half in this chapter.

The next section, TOWARD EXTERNAL OR SOCIAL PRACTICES OF NARRATIVE GENERATION, comprehensively considers the external practices of narrative generation and is structured as follows. First, Geinō Information System: The Overall Architecture and Thought introduces the overall architecture of the GIS and the various components, including sender and receiver mechanisms. GIS offers the design for the basic framework for the external practices of narrative generation. Next, GIS with INGS and Geinō History describes how GIS is constructed as a synthetic system that involves a narrative production-consumption process containing INGS for a narrative generation-reception process and considers the problem of the geinō history generated by GIS. In particular, the author introduces the problem that the development and distribution of narrative generation systems and the production and distribution of the narrative contents generated by them need to be integrated into a single mechanism through the social development of narrative generation systems. Third, in Multiple Narrative Structures: Relationships Between Narrative Generation-Reception Mechanism in INGS and Narrative Production-Consumption Mechanism in GIS, the author reconfirms that GIS is a system based on the multiple narrative structures model, which is one of the conceptual backgrounds of the integrated narrative generation study conducted by the author. Business approaches to narrative social development and distribution, particularly more practical and realistic narrative methods, are discussed.

In contrast, TOWARD INTERNAL OR PERSONAL PRACTICES OF NARRATIVE GENERATION, the author describes an internal practice of narrative generation, which means the author’s personal practice of making personal narratives. The results can also be developed and distributed socially in the linkage with the above social direction. This section focuses on planning materials for internal and personal narratives and the roles and functions of the narrative generation systems, INGS and GIS, for dealing with the materials. In particular, through Narrative Generation to the Inside or Toward Watakushi Monogatari, Overview of Contents for Watakushi Monogatari, and Narratives as Fluid Process: Personal View, the author discusses the watakushi monogatari, which is an outline of the narrative works or the narrative genre created using the narrative generation systems, INGS and GIS.

Key Terms in this Chapter

Takaaki Yoshimoto (1924–2012): He is a critic and philosopher in Japan who is interested in the human mind, literature and personal discourses, and social and institutional problems through unique systematic thought. Yoshimoto considered human worlds full of unique ideal illusions that are divided into three areas: Areas of individual illusions corresponding to personal worlds; Pair illusions concerning families; and Communal illusions corresponding to nations and societies. He seized humans and worlds as the organic synthesis of the three illusions.

Geino Information System (GIS): This means a system model of geino production and consumption. GIS has been considered a framework in which various levels of narrative generation processes are driven by writers, receivers, characters, and actors. Furthermore, GIS is a model for circulative narrative generation that repeats a narrative generation process. In contrast, in the author’s narrative generation study, the “Integrated Narrative Generation System: INGS” corresponds to a single-level narrative generation system.

Multiple Narrative Structures Model: and Social and Collective Narrative Generation: This is a conceptual model by which a narrative text is multiply constituted, and the narrative generation process multiply executed. This is not a special narrative phenomenon, but the multiplicity is positioned as an essentially important concept for considering and designing narrative generation mechanisms in the author’s narrative generation study. The outermost area of the multiple narrative structures corresponds to the level of “social and collective narrative generation” regarding narrative contents’ creation and their social distribution.

Watakushi Monogatari: Watakushi Monogatari (“My Story” or “My Narrative,” or “I-Story” or “I-Narrative”) means a new narrative genre that should be practiced using narrative generation systems in the future. Although it is a type of story or narrative genre in which narrative worlds and narrations are pursued and represented through “I,” this does not necessarily mean that the narrative world to be generated should be narrow and the field related only to “I”; rather, it means that the first-person world gradually opens to the second-person and third-person worlds to construct an entire narrative dependent on their organic relationships.

Internal Narrative Generation: This concept focuses on the contents of narrative works created according to external narrative generation. In particular, through the concept of internal narrative generation, the author aims to create novels and stories of himself. These narrative contents are socially distributed through external narrative generation’s mechanisms, mainly including “Integrated Narrative Generation System: INGS,” “ Geino Information System: GIS),” and their integrated narrative environments.

External Narrative Generation: The author’s external narrative generation means social development and distribution of the narrative generation systems themselves, mainly including “Integrated Narrative Generation System: INGS” and “ Geino Information System: GIS,” and the contents generated by the narrative generation systems, such as computer games and automatic generation stories and novels. The first objective of external narrative generation is to develop a computational environment for using the above systems.

Integrated Narrative Generation System (INGS): INGS is a synthetic narrative generation system architecture integrating the previous studies by the author. From the broadest perspective, INGS is divided into two types of part, knowledge and procedure. INGS aims at a kind of narrative synthesizer that integrates a variety of narrative techniques, methods, rhetoric, and knowledge into an organic and dynamic generation framework.

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