Towards a Collaborative Educational Game Model

Towards a Collaborative Educational Game Model

Jeane Silva Ferreira Teixeira (Federal Center for Technological Education of Maranhão (CEFET-MA), Brazil and Learning and Interaction Laboratory (LAI) - Aeronautical Institute of Technology (ITA), Brazil), Eveline de Jesus Viana Sá (Federal Center for Technological Education of Maranhão (CEFET-MA), Brazil and Learning and Interaction Laboratory (LAI) - Aeronautical Institute of Technology (ITA), Brazil), Tatiane Macedo Prudêncio Lopes (Learning and Interaction Laboratory (LAI) - Aeronautical Institute of Technology (ITA), Brazil), Inaldo Capistrano Costa (Learning and Interaction Laboratory (LAI) - Aeronautical Institute of Technology (ITA), Brazil), D’Ilton Moreira Silveira (Learning and Interaction Laboratory (LAI) - Aeronautical Institute of Technology (ITA), Brazil), Alessandro Ramos de Oliveira (Learning and Interaction Laboratory (LAI) - Aeronautical Institute of Technology (ITA), Brazil), Clovis Torres Fernandes (Learning and Interaction Laboratory (LAI) - Aeronautical Institute of Technology (ITA), Brazil) and José Maria Parente de Oliveira (Learning and Interaction Laboratory (LAI) - Aeronautical Institute of Technology (ITA), Brazil)
Copyright: © 2008 |Pages: 10
DOI: 10.4018/978-1-59904-000-4.ch098
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Abstract

In a collaborative learning process, concept learning may happen simultaneously with the practice of sociable attitudes and essential values, motivating the learner in the knowledge acquisition process. Among the tools that are likely to help reinforcing the learner motivation, both in and out of classroom settings, are computer games, especially the ones played interactively by two or more players, known as collaborative games, A collaborative game used as an educational tool in classroom settings or at a distance, integrated to appropriate pedagogic practices, is a collaborative educational game. Aspects as ludic engagement, competitiveness and interactivity inherent to collaborative educational games may deepen children and youngsters’ motivation to learn, helping to make the learning process more effective (Prensky, 2001).

Key Terms in this Chapter

Educational Game: A game used as an educational tool.

Negotiation Phase: Real-time interaction among opponent pairs, for negotiating the rules of the game, including the game difficulty level.

E-Collaborative Educational Game: A collaborative educational game used as an collaborative learning tool through the Web.

CEG Model: Collaborative educational game model.

Collaborative Game: A computer game to be played interactively by two or more groups of collaborative players.

Cooperative Learning: An instructional method in which students at various performance levels work together in small groups toward a common learning goal.

Collaborative Educational Game: A collaborative game used as a collaborative learning tool in classroom settings or at a distance.

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