Towards Modelling Effective Educational Games Using Multi-Domain Framework

Towards Modelling Effective Educational Games Using Multi-Domain Framework

Mifrah Ahmad (Universiti Teknologi PETRONAS, Malaysia), Lukman Ab Rahim (Universiti Teknologi PETRONAS, Malaysia), Kamisah Osman (Universiti Kebangsaan Malaysia, Malaysia) and Noreen Izza Arshad (Universiti Teknologi PETRONAS, Malaysia)
DOI: 10.4018/978-1-5225-7601-3.ch014
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Game-based learning (GBL) has dominantly become an emerging teaching industry in 21st century. To provide an effective development of educational games (EG) with assurance of effectiveness, modelling and design methods are highlighted. To model EG, game developers must understand existing elements' interaction and relationships. The elements of EG have been documented in literature; however, the relationships are not well documented. Hence, this research has established these relationships by conducting a literature survey and identifying the relationships between different elements. Consequently, they are validated by eight game-based learning experts via qualitative methods and the validation results are interpreted using the hermeneutics method of the interpretivism paradigm. In this chapter, the authors present the relationships that they found most crucial to validate since they have the least literature evidence. With the relationships identified and documented, game developers will have better understanding of the interaction between each element and can produce better models of EG.
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This section mainly explains how the evaluation and modelling strategies adopted or proposed in designing of EG to provide a unified modelling techniques during development process of EG.

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