Transmedia Storytelling Edutainment and the Contemporary Textbook in Higher E-Education

Transmedia Storytelling Edutainment and the Contemporary Textbook in Higher E-Education

Stavroula Kalogeras
Copyright: © 2017 |Pages: 15
DOI: 10.4018/978-1-5225-1709-2.ch011
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Abstract

In the era of media convergence, transmedia (cross-media/cross-platform/multi-platform) narratives are catering to users who are willing to immerse themselves in their favorite entertainment content. The inherent interactivity of the Internet and the emotional engagement of story can lead to innovative pedagogies in media rich environments. In the digital age, the textbook is being replaced by new forms of learning technologies such as a story-based screentext. This paper focuses on web-based Transmedia Storytelling Edutainment as a pedagogical practice in higher education.
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Introduction

The importance of narratives in education is evident by the new media rich environments that are supported by technology, the online global educational models, which embrace worldwide presence, and the storytelling production process that has been democratized. Jenkins theory of convergence culture (2006) provides a window to examine how transmedia storytelling can emerge within education as a product and as a practice in technology-supported environments. Jenkins (2006) described convergences in his book Convergence Culture: Where Old and New Media Collide, ‘by convergence, I mean the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behavior of media audiences who will go almost anywhere in search of the kinds of entertainment experiences they want’ (p. 2). Using Jenkins’ theory of convergence culture as a toolkit, this paper examines how entertainment can emerge within education and how it can facilitate student-centered, technology-supported approaches to learning in the age of media convergence.

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