Ubiquitous Learning Supporting Systems: A Challenge for Computing Software Designers

Ubiquitous Learning Supporting Systems: A Challenge for Computing Software Designers

Elena B. Durán (Universidad Nacional de Santiago del Estero (UNSE), Argentina) and Margarita Álvarez (Universidad Nacional de Santiago del Estero (UNSE), Argentina)
DOI: 10.4018/978-1-4666-7377-9.ch013
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Ubiquitous learning features intuitive ways of identifying appropriate learning collaborators and right learning contents and services at the right place and at the right time. Consequently, there are many aspects that must be considered in designing computing applications that support this kind of learning. In this chapter, ubiquitous learning is introduced and characterized, the challenges that must be faced by those in charge of designing and developing such applications are reviewed, and the state of the art of this recently initiated line of research at the Informatics and Information System Research Institute of the National University of Santiago del Estero are presented. The developments achieved to date as well as the future guidelines are also shown.
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The Ubiquitous Learning

In this section the ubiquitous learning is defined and characterized, its theoretical and technological foundations introduced and the main differences as to the other computer assisted learning models highlighted.

Key Terms in this Chapter

Learning Context: Is any information that characterizes the student, activity, educational content, learning strategies and the environment surrounding the student.

Computer Application Design: Activities aimed at enabling software design using Software Engineering methods, techniques, and tools.

Systems to Support Ubiquitous Learning: Are information systems oriented to treat the interaction between student and smart devices, adapting educational content to characteristics student, to time and to place. They are generate to fill a need for ubiquitous learning.

Ubiquitous Learning: Is the learning at right time and right place, personalized and dynamic that uses devices integrated into student’s environment.

Intelligent Agents: Are software entities that execute a series of operations to meet other software or user needs. To build them Artificial Intelligence techniques are applied.

Ontology: Is a domain concept representation, their properties and relationships.

Ubiquitous Computing: Computing environment consists of sensors and mobile and smart devices, embedded in the physical world, interacting with people naturally and invisibly.

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