Understanding M-Commerce Quality and Its Impacts on Impulsive Purchasing Behavior: Insights from Indonesia

Understanding M-Commerce Quality and Its Impacts on Impulsive Purchasing Behavior: Insights from Indonesia

Muhammad Rifki Shihab, Fauria Bisara, Achmad Nizar Hidayanto, Kongkiti Phusavat, Ribut Purwanti
DOI: 10.4018/978-1-4666-9787-4.ch105
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Introduction

It is interesting to note that m-commerce activities increase along side with the ever growing access to the internet via mobile devices. A shift of e-commerce market trends is inevitable, initially aided by traditional desktop computers into one accessed through mobile devices. New opportunities arise as mobile devices are used more exhaustively in online shopping activities. Through mobile devices, consumers are enabled to transmit and receive data at a much faster rate, enabling smooth transactions (Mahatanankoon et al., 2005). Mobile commerce, also known as m-commerce is defined as e-commerce transactions conducted through a mobile device, such as cellular phones, tablet computers, and personal digital assistants (PDA) through a wireless network (Wang & Liao, 2007).

For those in developing regions, mobile devices are seen as advantages towards online purchases. However, it must be understood that customers’ intention towards a purchase does not solely depend on the availability of infrastructures, but often times is associated with other psychological factors. When faced with many products choices, customers habitually rely on impulsive attitudes to strengthen their purchase decisions (Wu & Ye, 2013). Such impulsive attitude may lead them to make impulsive purchases, one that is not planned and is spontaneous (Shen, 2005).

From the m-commerce vendors’ perspective, increasing customers’ impulsiveness is considered as a leading priority, for it can increase purchase activities, which in turn leads to the increase of sales (Kacen et al., 2012). Despite the increasing number of searching and browsing activities conducted through mobile devices, the number of purchases made is still relatively low. Customers have the tendencies to browse for products with no intention to purchase.

Bearing impulsive purchases in mind, m-commerce vendors should pay more attention in strategies that will trigger customers towards impulsive purchases (Roberts & Manolis, 2012). Park et al. (2012) suggests that the attractiveness of online stores may trigger customers to purchase spontaneously, so that online stores should take advantage of these behaviors to increase their sales. In addition, according to Floh and Madlberger (2013), shopping environment is deemed as an important aspect that may trigger impulsive desires in physical stores (brick and mortar stores). Thus, this research argues that the same cues may also be applied in the context of m-commerce to trigger impulsive purchase behaviors.

In developing an online shopping atmosphere that enables impulsive purchases, m-commerce vendors need to pay careful attention to the quality of their sites, as it has been proven to influence impulsive purchase intentions in traditional and online markets. A study by Wells et al. (2011) proves that high quality sites increase the desire to purchase impulsively. In addition, research conducted by Adelaar et al. (2003) shows that the characteristics of online trading sites cause positive emotional responses such as joy felt by customers leading to the desire to purchase on impulse. Therefore, this research argues that the quality of m-commerce sites needs to be well developed since it will play a major role in creating an impulsive online shopping environment.

Based on the above discussion, this research is intended in investigating the antecedents, more specifically those related to the quality of m-commerce sites, which affect customers’ emotions, attitudes, and behaviors to purchase impulsively. The authors expect to contribute in extending current knowledge concerning m-commerce site quality factors in order to provide an experience that is more likely to trigger impulsive purchase decisions.

Key Terms in this Chapter

Ease of Use: The degree to which customers believe using a particular system can lessen their efforts.

Instant Gratification: An individual’s positive mood state which affects behaviors and influences the desires in making impulsive purchases.

Impulsiveness: An attitude characterized by a lack of mind control as well as the tendency to act in haste despite its negative consequences.

Enjoyment: An affective reaction that one has while interacting with a site.

Mobile commerce: E-commerce transactions conducted through a mobile device, such as cellular phones, tablet computers, and PDA through a wireless network.

Content Quality: Thee quality of content-related issues presented in an m-commerce site.

Browsing Activities: Activities conducted to gather explorative, unfocused, and recreationally motivated information.

Impulsive Purchases: A purchase behavior that occurs when customers feel a great desire to purchase a product without consideration of why and for what reason they are purchased.

Service quality: The degree to which effective and efficient activities are facilitated in terms of shopping, purchase, and delivery of products and services.

Urge to Buy Impulsively: A spontaneous response to purchase impulsively.

M-Commerce Quality: Quality aspects of mobile commerce site which encompass of four dimensions, namely, content quality, appearance, service quality, and ease of use.

Appearance: The measurements of visual characteristics of the site.

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