Using Digital Storytelling as a Tool for Reflection in the Libyan EFL Literature Classroom

Using Digital Storytelling as a Tool for Reflection in the Libyan EFL Literature Classroom

Fatma Abubaker, Hana A. El-Badri
Copyright: © 2022 |Pages: 24
DOI: 10.4018/978-1-6684-4205-0.ch009
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Abstract

Reflection in learning is recognized as a desirable learner attribute that can increase deep learning. With the advancements in digital technologies, there is intense interest in higher education to explore potential digital tools for fostering reflection. This study investigates the impact of using digital storytelling (DST) as a reflective tool for understanding short stories in the Libyan English as a foreign language (EFL) classroom. The study documents the production of six digital stories (DSs) by six EFL university students to reflect on their understanding of a short story (“The Necklace”). Using reflective journals, the produced DSs, and interviews, students' experiences of using DST were documented. Findings suggest that DST promotes students' engagement, critical thinking, and creativity. Findings also reveal that the quality of the reflection is influenced by the level of meaning-making represented in the storytelling process. Implications provide evidence in support of DST as a learner-centered approach.
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Introduction

It is not always possible to grasp the importance of reflective practice for learning. Reflection is generally considered a way of thinking with a purposeful outcome. It is therefore an important part of how we process thoughts, ideas, and situations. Dewey (1991) places great importance on reflection for human experience by explaining that we do not learn from experience; we learn by reflecting on experience. Dewey’s words have many implications for learning. When we reflect, we process knowledge, insights, and emotions that we already have (Moon, 2004). This process requires higher-order thinking skills (Imel, 1992), essential for learning. This shows how closely linked reflection and learning are, as higher levels of reflection lead to better learning opportunities. Learning itself is considered a reflective process because it draws on experience. Reflection is, therefore, “a process of internally examining and exploring an issue of concern, triggered by an experience, which creates and clarifies meaning in terms of self, resulting in a changed conceptual perspective” (Boyd & Fales, 1983, p. 99). Thus, enhancing such higher-order skills is necessary across disciplines, especially in higher education, and educators should be able to evaluate instances where meaningful learning has taken place.

In classroom practice, evaluating students' learning would often require teachers to be selective in choosing practical tools and techniques. For example, digital storytelling (DST) has been widely used as a technique for learning (Rajendran & Yunus, 2021). As a modern expression for the ancient art of storytelling, DST uses multimedia technology, including computer-based tools like graphics, video clips, audio recordings, music, and text, to tell stories (Robin, 2008). In addition, research has shown its potential to develop language skills (Bull & Kajder, 2004) and improve student engagement, reflection, and critical thinking (Jenkins & Lonsdale, 2007; Robin, 2008; Sadik, 2008). It can be a powerful educational tool for engaging students in profound, meaningful learning (Barret, 2004).

Research studies have also shown the effectiveness of DST as a tool for reflection (Barret, 2004; McDrury & Alterio, 2003; Ohler, 2016; Welsch & Devlin, 2007). However, much of the research focuses on teacher education and professional training (Sonday, 2021), where trainees reflect on their teaching practice and share insights with others to develop as professionals. There is little empirical evidence on the application of DST in other contexts, such as reading and the literature classroom. There is, therefore, a lack of understanding of how DST helps learners develop their reflective practice and how the production of digital stories could enhance students' meaning-making skills when reading literature.

In Libyan higher education, the most recent research argues for independent learning and the need to move away from traditional classroom practices that do not value learners as the creators of knowledge (Abubaker, 2017; El Abbar, 2016; Elmahjoub & Lamb, 2019; Mohamed, 2017). By putting reflection at the heart of constructivist views of learning (Dewey, 1992) that focus on the learner, this chapter proposes using DST to develop Libyan EFL learners' understanding of and response to literary texts. The chapter reports on a case study investigating how DST could be used as a reflective tool to teach literature online during and beyond the COVID-19 pandemic. It, therefore, argues for its potential to move Libyan EFL classrooms towards learner-centeredness because, as the findings suggested, the unique multimodal features of DST helped students become active, independent learners, creating both an aesthetic and meaningful learning experience. Students engaged in critical thinking, self-reflection, creativity, and emotionally connected with the literary text.

Key Terms in this Chapter

English Language Teaching: The theory and practice of learning and teaching English for the benefit of people whose first language is not English.

Reflection: Is a form of cognitive processing for a purposeful outcome. It is applied to gain an understanding of complicated ideas which is largely based on the processing of knowledge, understanding, and of emotions which we already have.

Literary Reading: It is when readers engage with a literary text to become involved in events, settings, actions, consequences, characters, atmosphere, feelings, and ideas, and to enjoy language itself.

Meaning-Making: The process by which people interpret situations, events, objects, or discourses, by drawing on their previous knowledge and experience.

Digital Technology: Digital technologies are electronic tools, devices, systems, and resources which generate, store or process data. Digital tools include social media, mobile phones, online games, and multimedia.

Digital Storytelling: The art of telling stories using multimedia technology using computer-based tools like graphics, video clips, audio recordings, and music.

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