MLA
Tran, Minh Tung. "Using Experiential Education and Gamification to Enhance the Quality of Instruction." Adaptive Learning Technologies for Higher Education, edited by Tran Minh Tung, IGI Global, 2024, pp. 35-45. https://doi.org/10.4018/979-8-3693-3641-0.ch002
APA
Tran, M. T. (2024). Using Experiential Education and Gamification to Enhance the Quality of Instruction. In T. Minh Tung (Ed.), Adaptive Learning Technologies for Higher Education (pp. 35-45). IGI Global. https://doi.org/10.4018/979-8-3693-3641-0.ch002
Chicago
Tran, Minh Tung. "Using Experiential Education and Gamification to Enhance the Quality of Instruction." In Adaptive Learning Technologies for Higher Education, edited by Tran Minh Tung, 35-45. Hershey, PA: IGI Global, 2024. https://doi.org/10.4018/979-8-3693-3641-0.ch002
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