MLA
Tinç, Kutay, and Meltem Gülçin Karadayı. "Using Gamification and Serious Games to Design a New Curriculum." Research Anthology on Developments in Gamification and Game-Based Learning, edited by Information Resources Management Association, IGI Global, 2022, pp. 365-384. https://doi.org/10.4018/978-1-6684-3710-0.ch017
APA
Tinç, K. & Karadayı, M. G. (2022). Using Gamification and Serious Games to Design a New Curriculum. In I. Management Association (Ed.), Research Anthology on Developments in Gamification and Game-Based Learning (pp. 365-384). IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-6684-3710-0.ch017
Chicago
Tinç, Kutay, and Meltem Gülçin Karadayı. "Using Gamification and Serious Games to Design a New Curriculum." In Research Anthology on Developments in Gamification and Game-Based Learning, edited by Information Resources Management Association, 365-384. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-3710-0.ch017
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