Using Semantics to Manage 3D Scenes in Web Platforms

Using Semantics to Manage 3D Scenes in Web Platforms

Christophe Cruz (University of Bourgogne, France), Christophe Nicolle (University of Bourgogne, France) and Marc Neveu (University of Burgundy, France)
Copyright: © 2005 |Pages: 6
DOI: 10.4018/978-1-59140-561-0.ch145
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Abstract

Computer graphics has widely spread out into various computer applications. After the early wire-frame computer generated images of the 60s, spatial representation of objects improved in the 70s with Boundary Representation (B-Rep) modeling, Constructive Solid Geometry (CSG) objects, and free-form surfaces. Realistic rendering in the 90s, taking into account sophisticated dynamic interactions (between objects or between objects and human actors, physical interactions with light, etc.) now make 3D-scenes much better than simple 3D representations of the real world. Indeed, they are a way to conceive products (industrial products, art products, etc.) and to modify them over time, either interactively or by simulation of physical phenomena (Faux and Ellis Horwood Ltd. & Pratt, 1979; Feiner & Foley, 1990; Mortenson, 1985).

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