MLA
Chen, Jason A., et al. "Using Virtual Environments to Motivate Students to Pursue STEM Careers: An Expectancy-Value Model." Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education, edited by Steven D’Agustino, IGI Global, 2013, pp. 42-56. https://doi.org/10.4018/978-1-4666-2670-6.ch003
APA
Chen, J. A., Zap, N., & Dede, C. (2013). Using Virtual Environments to Motivate Students to Pursue STEM Careers: An Expectancy-Value Model. In S. D’Agustino (Ed.), Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education (pp. 42-56). IGI Global. https://doi.org/10.4018/978-1-4666-2670-6.ch003
Chicago
Chen, Jason A., Nick Zap, and Chris Dede. "Using Virtual Environments to Motivate Students to Pursue STEM Careers: An Expectancy-Value Model." In Immersive Environments, Augmented Realities, and Virtual Worlds: Assessing Future Trends in Education, edited by Steven D’Agustino, 42-56. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-2670-6.ch003
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