Video Game Genres

Video Game Genres

DOI: 10.4018/978-1-4666-5888-2.ch300
(Individual Chapters)
No Current Special Offers

Chapter Preview


Main Focus

As for video game genres, they have been compared to the classification of games made by Roger Caillois, defining four kinds of game types: agôn (competition), alea (chance), ilinx (vertigo), and mimicry (simulation), thereby putting them into a class of game genres rather than literary/cinematic genres (Mortensen, 2009). While it is obvious that a lot of video games are based on competition and simulation, and computer gambling fits into the notion of games of chance, traditional video games rarely become a game of vertigo, moreover the game typology does not account for the differences between video game genres because e.g. shooters, strategy games, fighting games, and sport games all have competition in common, however they certainly differ in approach to the competitive element of the game.

Key Terms in this Chapter

Action Game: A video game that focuses on player’s reflexes and hand-eye coordination.

Casual Game: A game that is easy to learn how to play.

Adventure Game: Is a narrative genre of video game that involves puzzle solving to complete the storyline.

Strategy Game: A game that emphasizes planning and resource management.

Simulator Game: A game that simulates vehicle movement.

Role-Playing Game (RPG): A game in which a player control one or more characters in a fictional universe.

Educational Game: A game with educational purpose.

Complete Chapter List

Search this Book: