MLA
Dunlop, Janet C. "The U.S. Video Game Industry: Analyzing Representation of Gender and Race." Selected Readings on the Human Side of Information Technology, edited by Edward J. Szewczak , IGI Global, 2009, pp. 499-514. https://doi.org/10.4018/978-1-60566-088-2.ch028
APA
Dunlop, J. C. (2009). The U.S. Video Game Industry: Analyzing Representation of Gender and Race. In E. Szewczak (Ed.), Selected Readings on the Human Side of Information Technology (pp. 499-514). IGI Global. https://doi.org/10.4018/978-1-60566-088-2.ch028
Chicago
Dunlop, Janet C. "The U.S. Video Game Industry: Analyzing Representation of Gender and Race." In Selected Readings on the Human Side of Information Technology, edited by Edward J. Szewczak , 499-514. Hershey, PA: IGI Global, 2009. https://doi.org/10.4018/978-1-60566-088-2.ch028
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