MLA
Gurr, Anthony. "Video Games and the Challenge of Engaging the ‘Net' Generation." Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned, edited by David Kaufman and Louise Sauvé, IGI Global, 2010, pp. 119-132. https://doi.org/10.4018/978-1-61520-731-2.ch008
APA
Gurr, A. (2010). Video Games and the Challenge of Engaging the ‘Net' Generation. In D. Kaufman & L. Sauvé (Eds.), Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned (pp. 119-132). IGI Global. https://doi.org/10.4018/978-1-61520-731-2.ch008
Chicago
Gurr, Anthony. "Video Games and the Challenge of Engaging the ‘Net' Generation." In Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned, edited by David Kaufman and Louise Sauvé, 119-132. Hershey, PA: IGI Global, 2010. https://doi.org/10.4018/978-1-61520-731-2.ch008
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