Virtual Communities Wish List

Virtual Communities Wish List

James Isaak (Southern New Hampshire University, USA)
Copyright: © 2006 |Pages: 4
DOI: 10.4018/978-1-59140-563-4.ch103
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Abstract

Experience with virtual communities such as Yahoo Groups, Community Zero, Blackboard and WebCT and working with ad hoc and formal groups (such as IEEE committees) has provided a basis for a “wish list” of virtual community capabilities. For any given audience, purpose, life-cycle and culture the relevant elements of this list will vary (Kim, 2000). With emerging technology and evolving experience, additional elements should be added. This, then, is a starting point for identifying the specific requirements for a specific virtual community. Here, general functions are described, as well as functions as seen by users or administrators of a virtual community. The format is intentionally terse to facilitate the use of this information as the basis for a checklist in evaluating requirements, alternatives and priorities. The general concepts of “push” (data is delivered to users, e-mail being an example) and “pull” (where data is only available when the user chooses to seek it out) are highly relevant. Maintaining community “interaction” is dependent on having a core of participants who are regularly interacting, and the “push” model can facilitate this among less experienced users.

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