3D Virtual Worlds as Creative Pedagogy for Art Education: Art Café@Second Life

3D Virtual Worlds as Creative Pedagogy for Art Education: Art Café@Second Life

Lilly Lu (Northern Illinois University, USA)
Copyright: © 2013 |Pages: 32
DOI: 10.4018/978-1-4666-2815-1.ch008

Abstract

As 3D Virtual Worlds (VWs) have become an ongoing trend in education, their potential application in art education needs to be demystified. The author reviews the literature on 3D VWs for education and art education that highlights their unique characteristics and related issues and reveals the learning opportunities for engaging students. Next, the author presents her virtual world curriculum and pedagogy as well as students’ work examples and their responses to the new art and learning media from her Art Café@Second Life research project. At the end, she makes recommendations for future research that examines the 3D VW as a creative learning/teaching environment, art form/medium, and exhibition/creation ground, and an emerging curricular topic for inquiry.
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Characteristics Of 3D Vws

I have been exploring 3D VWs since 2000 and have used them in my teaching extensively since 2008. According to my observations, the 3D VWs have the following six unique characteristics: virtual representation, user-generated content, user interaction, autonomy, rich media environment, and easy access. The discussion below will describe each of these features.

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