MLA
Denner, Jill, et al. "Women and Men in Computer Science: The Role of Gaming in Their Educational Goals." Gamification: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, IGI Global, 2015, pp. 1830-1847. https://doi.org/10.4018/978-1-4666-8200-9.ch092
APA
Denner, J., Ortiz, E., & Werner, L. (2015). Women and Men in Computer Science: The Role of Gaming in Their Educational Goals. In I. Management Association (Ed.), Gamification: Concepts, Methodologies, Tools, and Applications (pp. 1830-1847). IGI Global. https://doi.org/10.4018/978-1-4666-8200-9.ch092
Chicago
Denner, Jill, Eloy Ortiz, and Linda Werner. "Women and Men in Computer Science: The Role of Gaming in Their Educational Goals." In Gamification: Concepts, Methodologies, Tools, and Applications, edited by Information Resources Management Association, 1830-1847. Hershey, PA: IGI Global, 2015. https://doi.org/10.4018/978-1-4666-8200-9.ch092
Export Reference