Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is 360 Degree Content

Handbook of Research on Teaching With Virtual Environments and AI
An audiovisual environment that surrounds the user, allowing them to look around in all directions, just as they can in real life.
Published in Chapter:
Pandemic and Post-Pandemic Use of Immersive Learning Technology
Julie Willcott (zSpace, USA)
Copyright: © 2021 |Pages: 16
DOI: 10.4018/978-1-7998-7638-0.ch001
Abstract
Immersive learning technology has the potential to increase student engagement and learning. With the onset of the pandemic in March of 2020, the delivery of education changed, and the use of immersive learning technology was impacted. This chapter considers charges and impacts at the K-12, CTE, and post-secondary level—with on-site, remote, and hybrid learning models—during the COVID-19 pandemic. Anticipated trends in education post-pandemic include an increased need for personalized learning; continued growth in remote learning, virtual learning, and online content and resources and increased demand for career and technical education. Consideration is also given to the implications for immersive learning technology post-pandemic. Specific consideration is given throughout the chapter to the use of zSpace in the United States.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR