Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is 3D Virtual Learning Environments

Handbook of Research on Gaming Trends in P-12 Education
Computer generated, three-dimensional, graphical spaces developed as a pedagogical context which can be based on real or fantasy environments and in which users are typically represented as avatars.
Published in Chapter:
Mission HydroSci: Distance Learning through Game-Based 3D Virtual Learning Environments
James M. Laffey (University of Missouri, USA), Troy D. Sadler (University of Missouri, USA), Sean P. Goggins (University of Missouri, USA), Joseph Griffin (University of Missouri, USA), and Ryan Nicholas Babiuch (University of Missouri, USA)
Copyright: © 2016 |Pages: 21
DOI: 10.4018/978-1-4666-9629-7.ch020
Abstract
Distance Learning through game-based 3D virtual learning environments has promise for helping rural and other communities that have become increasingly dependent upon online learning to meet the Next Generation Science Standards. The team developing Mission HydroSci (MHS) envisions a learning product that integrates a game-based 3D VLE with a learning progressions approach to curriculum and innovative methods for teacher support and learning analytics. MHS uses an eight level game which at each level immerses students in a simulation environment for learning about water systems and then requires the student to put that knowledge into practice in a context of developing their competencies for scientific argumentation. This chapter describes the vision for MHS at the beginning of the development process funded by a grant award from the Investing in Innovation (i3) Fund of the U.S. Department of Education.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR