Persistent virtual locations where participants, represented as animated figures in a three dimensional visual environment, may interact with other participants or objects in the environment in real time.
Published in Chapter:
Training Infrastructure to Participate in Real Life Institutions: Learning through Virtual Worlds
Pablo Almajano (University of Barcelona, Spain), Maite Lopez-Sanchez (University of Barcelona, Spain), Inmaculada Rodriguez (University of Barcelona, Spain), Anna Puig (University of Barcelona, Spain), Maria Salamó Llorente (University of Barcelona, Spain), and Mireia Ribera (University of Barcelona, Spain)
Copyright: © 2016
|Pages: 28
DOI: 10.4018/978-1-5225-0125-1.ch008
Abstract
This chapter presents an example of a virtual training scenario that allows trainees to learn the rules of real human institutions before joining them, that is, before having to cope with the consequences of their binding actions in real (serious) settings. The development of the training scenario is based on a combination of Electronic Institutions technology with 3D Virtual Worlds, and is enhanced with tutoring agents that provide assistance services along the training process. The theoretical benefits that result from this approach are demonstrated through an authentic scenario that represents a market (i.e., an institution) devoted to trading water rights. This scenario has been tested with real users, and thus, its benefits have been empirically assessed.