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What is Creative Self-Efficacy

Challenges and Opportunities for Transforming From STEM to STEAM Education
The belief one has the ability to produce and be successful with creative outcomes.
Published in Chapter:
A Laboratory for Creativity: How Youth Thrive With Design Thinking and STEAM Education
Neal Barbour (Lawrence Arts Center, USA) and Becky Eason (Wordcraft LLC, USA)
DOI: 10.4018/978-1-7998-2517-3.ch007
This chapter explores how design thinking, challenge-based learning, and project-based learning have been incorporated into a STEAM program named ARTspace at the Lawrence Arts Center in Lawrence, Kansas. Using examples of curriculum and practice undertaken over the last five years, the authors share the formation of three distinct assessment tools developed to measure metacognitive awareness of the invention process, creative self-efficacy, and the acquisition and retention of standards based STEAM content. The data presented from a three-year evaluation of the ARTspace program shows statistically significant gains in awareness of process-based thinking/practice as well as confidence in practicing innovation.
Full Text Chapter Download: US $37.50 Add to Cart
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Practicing Creativity: Improving Mental Health During the COVID-19 Pandemic
Degree of self-belief in the ability to create creative outcomes ( Tierney & Farmer, 2002 ).
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