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What is Mixed-Reality Simulation

Implementing Augmented Reality Into Immersive Virtual Learning Environments
Combination of real and virtual environments, offering candidates a full, immersive teaching experience.
Published in Chapter:
A Safe Space: Practicing Teaching Skills With Avatars
Kisha L. Walker (Walden University, USA), Stacy Ness (Walden University, USA), Fran Reed (Walden University, USA), and Katherine Strang (Walden University, USA)
DOI: 10.4018/978-1-7998-4222-4.ch007
Abstract
What if teacher candidates had the opportunity to practice research-based instructional strategies and the application of critical skills without fear of failure or harm to students? Would you be interested? One of the biggest challenges that teacher preparation programs face is a struggle to provide meaningful and realistic practice for pre-service teacher candidates. How do we provide practice in “real” settings with “real” students who demonstrate a depth and breadth of learning and behavioral challenges? How do we make practice sessions safe environments for both our teacher candidates and the students they serve? How do we provide needed experiences for candidates in a world where in-person learning may be curtailed by unforeseen circumstances? The purpose of this chapter is to examine the use of virtual reality simulations in education that provide scaffolded learning experiences for pre-service teachers in an online learning environment.
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More Results
Learning to Teach in Mixed-Reality Simulated Virtual Environments at a Hispanic Serving Institution (HSI)
A mixed reality simulation provides an immersive experience consisting of a combination of virtual and physical elements (Lindgren, Tscholl, & Johnson, 2016 AU19: The in-text citation "Lindgren, Tscholl, & Johnson, 2016" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ). Mixed reality simulations use “digital puppetry” in the form of virtual students or avatars in a virtual classroom controlled by a live interactor who operates the technology behind the scenes to control the avatar students' behaviors ( Bautista & Boone, 2015 ). Interactors prepare for the simulation much like standardized individuals by becoming well versed in the respective personalities and back stories of the avatars as well as the scenario planned for the simulation (Dieker et al., 2015 AU20: The in-text citation "Dieker et al., 2015" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ; Dieker, Straub, Hughes, Hynes, & Hardin, 2014 AU21: The in-text citation "Dieker, Straub, Hughes, Hynes, & Hardin, 2014" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
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Mixed Reality Simulations: A Next Generation Digital Tool to Support Social-Emotional Learning
A middle-ground between agent-based virtual reality simulations and reality, where users interact with avatars whose responses and movements are controlled by a human to cultivate a more authentic interactive experience.
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Learning With Avatars: Exploring Mixed Reality Simulations for Next-Generation Teaching and Learning
A middle-ground between agent-based virtual reality simulations and reality, where users interact with avatars whose responses and movements are controlled by a human to foster a more authentic interactive experience.
Full Text Chapter Download: US $37.50 Add to Cart
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