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What is Accident Reconstruction

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
the scientific process of investigating, analysing, and drawing conclusions about the causes and events leading to an accident or incident.
Published in Chapter:
Using Simulators for Training
Damian Schofield (State University of New York at Oswego, USA)
DOI: 10.4018/978-1-60960-762-3.ch015
Rather than focusing on the pedagogical aspects of learning in Virtual Environments (VE), this chapter will introduce a number of lessons that can be learned from industries that have successfully utilised virtual technology for a number of years. Specific rules of thumb regarding the specification, development, application, and operation of these simulators that can be garnered from these specific industrial training systems will be examined in a wider context. This chapter intends to discuss some of these generic rules in the context of a number of recently developed training applications.
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