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What is Advergames

Handbook of Research on ICTs for Human-Centered Healthcare and Social Care Services
A combination of advertising with electronic games. It can be in-game advertising, or games designed around a brand or other topics (e.g., politics, religion).
Published in Chapter:
Playing for Better or for Worse?: Health and Social Outcomes with Electronic Gaming
Patrícia Arriaga (ISCTE-Instituto Universitário de Lisboa, Cis-IUL, Portugal), Francisco Esteves (Mid Sweden University, Sweden & Cis-IUL, Portugal), and Sara Fernandes (ISCTE-Instituto Universitário de Lisboa, Cis-IUL, Portugal)
DOI: 10.4018/978-1-4666-3986-7.ch003
Abstract
Of the many of Information and Communication Technology (ICT) products, electronic games are considered as having great potential for improving health and social outcomes. This chapter considers the factors that may be involved in facilitating health and social outcomes and also those factors that might be considered risk factors by reviewing studies that have shown both positive and detrimental effects on people’s physical and mental health. The authors also debate some research questions that remain unanswered and suggest guidelines for practitioners, researchers, and game designers.
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More Results
Application of Gamification in Modern Education
Simple video games that contain advertisements for different products and are designed to promote a company, their products, or their services.
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Persuasive Advergames: Boon or Bane for Children
Online games that integrate advertisements into the games in order to influence the customers.
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Digital Evolution in Brand Communication
A type of interactive marketing in which websites (typically as pop-ups) display free downloaded computer games to promote a brand or product.
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Acceptance of Branded Video Games (Advergames): A Cross-Cultural Study Spain-USA
Advergames are free branded video games that advertisers use to target audiences with marketing communications in a playful, interactive, and engaging way. Advergames embed brands at three levels -associative, illustrative, and demonstrative (Chen & Ringel´s, 2001 AU70: The in-text citation "Chen & Ringel´s, 2001" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ) resulting in different brand prominece and marketing outcomes.
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Online Games as Powerful Food Advertising to Children
Customized games provided to users online and embedded with brand identifiers, product symbols, and/or brand mascots.
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Advergames and Children
The type of games containing commercial messages used to attract and retain their audience for a long duration of time.
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Serious Games: Issues and Challenges for Teaching and Training
The use of games for advertising, which promotes a product, service, or organization.
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Rhetoric of Advergames
Etymologically, advergames represent hybrid of advertisement and gaming. Created, used, and promoted by companies, advergames engage the audience through video games with the sole purpose of promotion, positioning, and branding of a company or its products.
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