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What is Affective Computing

AI and Emotions in Digital Society
Work on emotion recognition technology and emotion expression in virtual characters and robots.
Published in Chapter:
AI and Digital Sentience in Kazuo Ishiguro's Klara and the Sun: A Study of Posthuman Performity
Aman Deep Singh (Nirma University, India)
Copyright: © 2024 |Pages: 23
DOI: 10.4018/979-8-3693-0802-8.ch011
Abstract
Science fiction (SF) is pivotal in shaping the readers' attitudes towards the future. Still, the main objective of a science fiction novel or film is not to predict the future or to assess any technological advancement. SF, mainly, teaches us what it means to be humane in a changing world of citizenship cum globalization. To convey this message, novelists and movie makers portray artificial intelligence (AI) as an autonomous or human-like character to ponder the condition of humans in flux and the social, economic, and political issues regarding technological advancement. Through the perspective of Klara, the robot protagonist, we explore artificial intelligence and consciousness, the posthuman situation of humanity, the future of utopia, humanity's changing ideologies, and the human-machine relationship or human-nonhuman relationship. The way AI enacts humans is debatable as AI introspection reflects new capacities for human potential and mirrors the limits of humanity (i.e., the creature is defined and associated with its creator).
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More Results
Learning by Doing in 3D Environments: Collaborative Efforts in Second Life and Open Sim
When computers have been programmed to recognize, interpret, and simulate human emotions.
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Affective Computing
The research area concerned with computing that relates to, arises from, or deliberately influences emotion. Affective computing expands HCI by including emotional communication together with appropriate means of handling affective information.
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Experiential Learning in the Myself Project
A field of research focusing on the computational processing of emotions in human-computer interaction. More specifically, it can be defined as “computing that relates to, arises from, or deliberately influences, emotion” (Picard, 1997) and it aims to endow computer systems with the ability to express and recognize emotions.
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Impact Assessment of Affective Virtual Characters in a Virtual Environment
It’s a field of a computing science that consider the affective to build either software or hardware.
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Facial Expression Recognition
Computing that recognizes, interprets, and influences human emotions.
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Affect-Sensitive Computer Systems
Defined by Picard (1997a) as “computing that relates to, arises from, or deliberately influences emotions”.
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Non-Intrusive Health-Monitoring Devices
The study and development of systems and devices that can recognize, interpret, process, and simulate human affects (emotions). It was derived from human computer interaction and has since grown into an interdisciplinary field spanning computer science, psychology, and cognitive science.
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Audio-Visual Speech Emotion Recognition
The study and development of systems and devices that can recognize, interpret, process, and simulate human affect (e.g. emotions).
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Automatic Emotion Recognition Based on Non-Contact Gaits Information
It is defined as recognize, interpret, process, and simulate emotion via technologies or devices.
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Addressing Emotions within E-Learning Systems
Affective computing is a research field that aims at including emotions within information technology design. It deals specifically with three different levels of emotion integration: (1) the detection of user emotions, (2) the expression of emotions by computers, and ultimately, (3) the possibility for a computer to “have” emotions.
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Deep Learning Approaches for Affective Computing in Text
It is a field of computer science that focuses on the development of systems and devices that enable computers to recognize, interpret and respond to human emotions as if another human did.
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AI-Enabled Assessment and Feedback Mechanisms for Language Learning: Transforming Pedagogy and Learner Experience
The study and development of systems that can recognize and interpret human emotions, applied in language learning to understand and respond to learners' emotional states.
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Affective Polarization in the U.S.: Multi-Emotional Charge Analyzed Through Affective Computing
It is also called emotional intelligence, being the one whose purpose is the development of artificial affective systems (capable of measuring, interpreting and simulating emotions) based on the design and development of techniques.
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The Role of Affect in an Agent-Based Collaborative E-Learning System Used for Engineering Education
is the Science of automatic understanding of human emotions, and providing tools and machines that can respond to these emotions.
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A System to Measure Physiological Response During Social Interaction in VR for Children With ASD
The study and development of systems and devices that can recognize, interpret, process, and simulate human affects.
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Unleashing the Potential of Every Child: The Transformative Role of Artificial Intelligence in Personalized Learning
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Affective Human-Computer Interaction
Defined by Picard (1997) AU12: The citation "Picard (1997)" matches multiple references. Please add letters (e.g. "Smith 2000a"), or additional authors to the citation, to uniquely match references and citations. as “computing that relates to, arises from, or deliberately influences emotions.”
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Understanding Educational Potential and Value of Affective Computing
An interdisciplinary branch that deals with design of systems and devices that can recognize, interpret, process and respond to users’ affective states.
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Challenges and Research in Virtual Worlds and Augmented Reality in the Educational Field
An area that investigates various elements related to human behavior, such as emotions and affectivity.
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