An irreversible, progressive brain disease that slowly destroys memory and thinking skills, and eventually even the ability to carry out the simplest tasks.
Published in Chapter:
A Software Testing Process Based in Gamification for Children With Down Syndrome
Alfredo Mendoza González (National Institute of Statistics and Geography, Mexico & Universidad Autónoma de Zacatecas, Mexico)
Copyright: © 2020
|Pages: 25
DOI: 10.4018/978-1-7998-2325-4.ch012
Abstract
Evaluating software implies challenging users' abilities during a period, applying several assessments, and analyzing their evolution. This process might turn unpleasant and stressful, especially to those susceptible to anxiety and stress, such as Down syndrome users. The poor performance of unpleasant users generates unreal results. A gamified approach for software testing is proposed that maintains user motivation and engagement and reduces anxiety and stress. Common behaviors expected are anxiety, stress, unwilling to work, and in general, lack of motivation. Using gamification, makes it possible to succeed in controlling these common negative behaviors and stimulating the positive ones including the MDA framework into a generic learnability evaluation process, linking these two elements with the psychological approach of gestalt therapy. Gamifying the testing experience increased the quality of communication between users and applicators; provided a friendly, motivational, and engaging environment; and increased the rate of testing success and the range of potential participants.