Search the World's Largest Database of Information Science & Technology Terms & Definitions
InfInfoScipedia LogoScipedia
A Free Service of IGI Global Publishing House
Below please find a list of definitions for the term that
you selected from multiple scholarly research resources.

What is Application

Handbook of Research on Contemporary Approaches to Orientalism in Media and Beyond
The digital products like games or simulations focusing on XR technology.
Published in Chapter:
Neo-Orientalist Approaches in XR (Extended Reality) Applications
Barış Atiker (Bahcesehir University, Turkey)
DOI: 10.4018/978-1-7998-7180-4.ch022
Abstract
Being one of the most prominent reflections of intercultural interaction, orientalism is the West's description of the East according to its own beliefs and understanding. This concept also includes the alienation and isolation of the human while trying to define 'the others'. The digital culture has searched for alternative realities and identities visible through virtual worlds controlled by the individual. This search for identity has led to the transformation of a fictional and shallow imagination into a cultural commodity through various stereotypes, just like in orientalism. Extended reality is one of the new oases of neo-orientalism as a research subject that combines the concepts of virtual and augmented reality. The increasing fusion between the human mind and machines radically changes the way people are born, live, learn, work, produce, dream, discuss, or die. This research aims to interpret the effects of transformation of information in XR technologies within the axis of neo-orientalism perspective through new individual experiences.
Full Text Chapter Download: US $37.50 Add to Cart
More Results
Analyzing Classrooms with Video and Structured Observation: A Model of Software Development for 21st Century Teaching Evaluation
Employing practice using varied types of problems as well as multifarious tasks. This may include encouraging learners to restate or recall information, locating, labeling or describing concepts, identifying examples, modeling procedures, predicting outcomes of a stated process or uncovering errors in a misaligned element.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Adoption of E-HRM in Large New Zealand Organizations
The type of usage—defined by purpose—often used to describe software packages.
Full Text Chapter Download: US $37.50 Add to Cart
iPads in the Classroom: Benefits and Challenges
Types of software (also called “apps” and often used to refer to mobile device software) designed to provide a function for a user or another app. Apps include everything from web browsers, to word processors, to photo and image editing tools, to chat programs like Skype and Google Hangouts.
Full Text Chapter Download: US $37.50 Add to Cart
A Rationale for Leveraging Serious Game Design Through Sociocultural Theory
In this work, application is defined as the second mediational resource type that players utilize in solving game problems. It involves deduction, namely going from the abstract to the concrete and corresponds to scientific concepts.
Full Text Chapter Download: US $37.50 Add to Cart
Perception of Stakeholders on the Use of Social Networking Tools for Classroom Instruction in School Environment: Use of Social Network Tools for Classroom Instruction
Most of the existing social networking are not interoperable with existing application and they limit the addressable to those willing to write new application from the scratch.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
The Global Change App: The Creative Transformation of Scientific Research
Software designed for smart devices (e.g. iPads, iPhones, android tablets and phones) that allow the user to perform activities, functions and/or tasks in an interactive way.
Full Text Chapter Download: US $37.50 Add to Cart
Do Loneliness and Social Connectedness Improve in Older Adults Through Mobile Technology?
A small specialized software program often referred to as an “app” used in mobile devices for learning, leisure, or utility purposes.
Full Text Chapter Download: US $37.50 Add to Cart
A Case Study of Instructional Delivery Formats
In Bloom’s taxonomy, higher order thinking where a student can take principles learned and effectively apply them to real world contexts, particularly from the student’s own life experiences.
Full Text Chapter Download: US $37.50 Add to Cart
Systematic Review and Evaluation of Pain-Related Mobile Applications
A type of software designed to run on a mobile device.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
Smart Phone Health Applications
Wireless platforms for delivery of personalized care on smart phones for chronic illness management and health promotion.
Full Text Chapter Download: US $37.50 Add to Cart
Network-Based Information System Model for Research
An application is a program, script, or other collection of instructions that direct the operation of a processor. This is a wide definition of “application.” It does not distinguish Web-based software from standalone software. Nor does this definition distinguish system software from goal-specific software.
Full Text Chapter Download: US $37.50 Add to Cart
Why Gamification Is Not the Solution for Everything
A computer program or software application designed to run on a device.
Full Text Chapter Download: US $37.50 Add to Cart
Full Text Chapter Download: US $37.50 Add to Cart
The Use of Companion Applications to Support Instructor-Led Training
Full Text Chapter Download: US $37.50 Add to Cart
Assessing Mobile Applications Considered Medical Devices
A type of software designed to run on a mobile device.
Full Text Chapter Download: US $37.50 Add to Cart
eContent Pro Discount Banner
InfoSci OnDemandECP Editorial ServicesAGOSR