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What is Authentic Learning

Handbook of Research on Transnational Higher Education
Authentic learning typically focuses on real-world, complex problems and their solutions, using role-playing exercises, problem-based activities, case studies, and participation in virtual communities of practice (Marilyn M. Lombardi, 2007, Authentic Learning for the 21st Century: An Overview).
Published in Chapter:
Curriculum Development through Competency-Based Approach in Higher Education
Elena Cano (University of Barcelona, Spain) and Georgeta Ion (Universitat Autònoma de Barcelona, Spain)
Copyright: © 2014 |Pages: 17
DOI: 10.4018/978-1-4666-4458-8.ch005
Abstract
The purpose of this chapter is to present existing research about competency-based approach curricula and its implications on the higher education system. At first, a broad European framework about harmonization and lifelong learning is presented. Second, competence-based learning is explored and its consequences on interdisciplinary and authentic learning situations are analyzed. Finally, some challenges for higher education institutions are presented with the ways in which some of these institutions are resolving them.
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MusicWorks: Supporting Students' Musical Career Paths Through Technology-Enhanced Authentic Learning
In this context, it refers to learning situated in real-world experiences that allows the learner to construct meaning and understanding that is relevant to their own needs and interests.
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Humanizing the Online Classroom: Lessons From the Pandemic Crisis
Active application of knowledge and skills gained in the classroom to real-world issues and problems.
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Creating Authentic Spaces in Early Childhood Classrooms: Recommendations and Reflections of Successful Practices
A pedagogical approach that emphasizes real-world application of knowledge and skills rather than concepts learned in the abstract.
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Educational Gaming Avatars
focuses on real-world, complex problems and their solutions, using role-playing exercises, problem-based activities, case studies, and participation in virtual communities of practice. The learning environments are inherently interdisciplinary and multidisciplinary.
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Problem-Based Learning: Enhancing Students' Authentic Learning
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Promoting Competence-Based Learning and Assessment Through Innovative Use of Electronic Portfolios
Learning occurs through active participation in activities that reflect real-world practices and contexts within a social context.
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Blogs as a Social Networking Tool to Build Community
Learning that is connected to knowledge that is required within a particular cultural setting.
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Human Factors: An Authentic Learning Mobile Application Design Project in a Higher Education and Industry Context
Associated with various instructional approaches that emphasizes life-like contexts, real-world problems, higher-order thinking, and social dimensions of learning.
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Using the COVA Approach to Promote Active Learning in Digital Learning Environments
Learners are given the opportunity to select and engage in authentic (A) learning opportunities that enable them to make a genuine difference in their own learning environments.
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Authentic E-Learning in a Virtual Scientific Conference
As synthesized by Rule (2006), the concept of “authentic learning” refers generally to learning activities involving (1) real-world problems that mimic the work of professionals in the targeted knowledge domain; (2) open-ended inquiry, thinking skills and metacognition; (3) discourse among a community of learners, and/or (4) learner empowerment through choices to direct their own learning in relevant project work.
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Advancing a New General Education Curriculum Through a Faculty Community of Practice: A Model for Intentional Design
Learning that is designed to be student-centered using the elements of authentic context, authentic tasks, and authentic assessments. The curriculum or course that is designed mirrors the real-world academic thinking of the field or discipline. Students produce artifacts that are meaningful and relevant.
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Varieties of Authentic Assessment
Learning focused on the application of the developed skills beyond the classroom environment that allow for inquiry and self determination.
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Improving Undergraduate STEM Education: A Four-Dimensional Framework
Hands-on activities where students learn by solving real world STEM problems.
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Transform Learning With EdTech in the Elementary Classroom
A classroom teaching method that involves real-world problems and activities.
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Blogs as a Social Networking Tool to Build Community
Learning that is connected to knowledge that is required within a particular cultural setting.
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Software Evaluation
Learning activities that align with real world experiences and encourage students to use higher order inquiry based skills for problem-based learning.
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Linking Individual Learning Plans to ePortfolios
An approach that encourages students to explore, discover, discuss, and meaningfully construct concepts and relationships in contexts that involve real-world problems and projects that are relevant and interesting to the learner. Sometimes referred to as problem-based learning.
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Authentic Learning in Elementary Classrooms: Promoting Movement in Physical Education
A Constructivist approach to learning where learning takes place in real-world contexts, or the activities are closely related to real-world tasks.
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Considering Diversity in L2 Teacher Education
In education, authentic learning is an approach that allows students to explore, examine, grapple with, and discuss concepts and correlations in real-world scenarios and/or contexts that are relevant to students themselves. An example of authentic learning from this study are a project featuring students write their own “recipe” using their background as resources, sharing with the class, and learning from one another.
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Learning All the Time and Everywhere: Moving Beyond the Hype of the Mobile Learning Quick Fix
Learners are given the opportunity to select and engage in authentic (A) learning opportunities that enable them to make a genuine difference in their own learning environments. The selection and engagement in real-world problems that are relevant to the learner furthers their ability to make meaningful connections ( Donovan, Bransford, & Pellegrino, 2000 ) and provide them with career preparedness not available in more traditional didactic forms of education ( Windham, 2007 ).
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Digital Tools for Meaningful Learning of Preservice Teachers
A process that involves PTs engaging in real-world tasks either individually or collaboratively in meaningful contexts to understand what they are learning.
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Transformative eLearning and Portfolio Careers in Higher Education
A learning approach that is active, self-directed and contextualized to real world situations.
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The City as a Laboratory: Concepts, Designs, and Experiments in Higher Education
Refers to a wide variety of educational and instructional techniques focused on connecting what students are taught to real-world issues, problems, and applications.
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Learning by Doing in 3D Environments: Collaborative Efforts in Second Life and Open Sim
Working on real world problems to develop the skills that will be demanded by universities and the workplace.
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Assessing Authentic Intellectual Work in Mathematics Tasks
It refers to a knowledge that can be applied at different problem situations inside and outside school.
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Participatory Learning Approach
Learning that uses real-world problems and projects, and that allows students to explore and discuss these problems in ways that are relevant to them.
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Providing an Environment for Authentic Learning Experiences
A learning opportunity that is either based on the real world or mimics real-world situations.
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Plagiarism vs. Pedagogy: Implications of Project-Based Learning Research for Teachers in the 21st Century
Process in which student base their new and long-lasting knowledge or behavior based on significant experience.
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Examining Teacher Perceptions of the Current State of Testing and Assessment
Learning activities that are embedded within an authentic or real-life context.
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Immersive Learning Theory: As a Design Tool in Creating Purpose-Built Learning Environments
Authentic learning allows students to explore, discover, discuss, and meaningfully construct concepts and relationships in contexts that involve real-world problems and projects that are relevant and interesting to the learner. (From: M. Suzanne Donovan, John D. Bransford, and James W. Pellegrino (Eds.), How People Learn: Bridging Research and Practice .) In this study the authors would also add that authentic learning describes learning that resonates with the student’s particular search, interest, and/or needs.
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The Ethical Dilemma over Money in Special Education
In this type of learning, materials and activities are framed around “real life” contexts in which they would be used. The underlying assumption of this approach is that material is meaningful to students and therefore, more motivating and deeply processed. (Marra)
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DELES Analysis of E-Learning Environments: Satisfaction Guaranteed?
A learning style rooted in situation cognition and problem-based learning ( Ke & Kwak, 2013 ) which involves the learner pursuing activities that involve real or genuine information or scenarios (Myers, 1993 AU54: The in-text citation "Myers, 1993" is not in the reference list. Please correct the citation, add the reference to the list, or delete the citation. ).
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Meaningful Engagement in E-Learning Through the Integration of Mobile Learning Tools
Learning occurs through active participation in activities that reflect real-world practices and contexts within a social context.
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An Authentic and Sustainable STEM Pre-Service Teacher Professional Development Model: Authentic Learning Experience and Preparing for Tomorrow's STEM Professionals
A wide variety of educational and instructional techniques focused on connecting what students are taught in school to real-world issues, problems, and applications.
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Authentic Learning in Second Life: A Constructivist Model in Course Design
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Augmented Reality Gaming in Education for Engaged Learning
Learning that occurs within a realistic context in which the new knowledge, skills, and attitudes will be used.
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Applying Web 2.0 Tools in Hybrid Learning Designs
Learning that encourages learners to engage in real-world problems and projects that are meaningful and interesting to them, and that have relevance beyond the classroom.
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Mathematics in Environmental Issues: Research-Based Interdisciplinary Practices in Preservice Teacher Education
A constructivist approach, in which students construct their own knowledge, based on their previous representations and experiences, while developing new and complex inquiry and real-world problem-solving activities, using multiple resources, such as digital technologies.
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