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What is Backstory

Handbook of Research on Effective Electronic Gaming in Education
The history of events that preceeds the start of a narrative.
Published in Chapter:
Narrative Development and Instructional Design
Douglas Williams (University of Louisiana at Lafayette, USA), Yuxin Ma (University of Louisiana at Lafayette, USA), Charles Richard (University of Louisiana at Lafayette, USA), and Louise Prejean (University of Louisiana at Lafayette, USA)
Copyright: © 2009 |Pages: 16
DOI: 10.4018/978-1-59904-808-6.ch070
Abstract
This chapter explores the challenge of balancing narrative development and instructional design in the creation of an electronic game-based learning environment. Narrative is a key factor in successful commercial games. The hero’s journey is explained and proposed as a model narrative structure for developing educational role-playing games and informing instructional design. Opportunities to embed various instructional strategies within the hero’s journey structure are presented.
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