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What is Badges

Cases on Historical Thinking and Gamification in Social Studies and Humanities Education
Collectable visual icons which reflect the students’ achievements in a gamified learning experience.
Published in Chapter:
A Proposal for the Design of a Gamified Experience for the Teaching of Historical Thinking in Primary Education
María Martínez-Hita (University of Murcia, Spain), Cosme Jesús Gómez Carrasco (University of Murcia, Spain), and Pedro Miralles-Martínez (University of Murcia, Spain)
DOI: 10.4018/978-1-6684-5240-0.ch004
Abstract
The need for a transformation of the teaching and learning process of history has long been called for from the field of history education research. A change is advocated which affects both the methodology and the epistemology of the field and promotes the development of historical thinking. This chapter presents an intervention programme aimed at primary education students in Spain and validated via expert judgement with the aim of contributing to the aforementioned change in the teaching of history by including work on the historical thinking skills along with the use of active methodologies such as gamification. The objective of this chapter is to present this gamified project for the development of historical thinking in such a way that it can serve as a point of reference and to propose a series of steps to facilitate the design of gamified learning experiments.
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More Results
Gamification Strategies for Social Media
A commonly used game element in gamification, also known as an achievement or a trophy.
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Massive Open Online Courses (MOOCs) and the Technologies That Support Learning with Them
Digital graphics that are “awarded” to participants in online spaces to indicate degrees of participation within the environment or completion of objectives within the environment.
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A View on the Impact of Gamified Services in the Wake of the COVID-19 Pandemic: An Interdisciplinary Approach
Badges are a great method for a gamified system to socially promote the product offerings of a gamified service. Badges can indicate goal completion and consistent play advancement inside the system.
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Leveraging Digital and Cloud-Based Tools for Contextualized Assessment of Critical Writing: Best Practices and Design Principles for Learning in Remote Settings
Digital images or icons that represent competencies, achievements, or skills development. A tool for motivating students that directly supports the assessment process.
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Benefits and Disadvantages of Utilizing Gamified Learning in Higher Education: A Systematic Analysis
Visual representations of achievements and can be earned and collected within the gamification environment.
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Challenges and Opportunities in the Currency of Higher Education
A form of credential signifying a person's achievement at some level of competency. Badges are issued by organizations to individuals who then use their badges as representations of accomplishment or achievement.
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The Role of Gamification in Neurocognitive Rehabilitation
Simple feedback system that enables the establishment of goals that guide game behaviors. It virtually represents the status of each player and can trigger the formation of tribes.
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Developments in MOOC Technologies and Participation Since 2012
Digital graphic icons that are “awarded” to participants in online spaces to indicate degrees of participation within the environment or completion of objectives within the environment.
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